To profitability and beyond.
Disney Interactive, the video game branch of the giant media company, revealed a profit of $116 million in an investor call yesterday, according to IGN. This is the first yearly profit for the developer since it started operating separately back in 2009. Disney Interactive lost $87 million in 2013.
[aditude-amp id="flyingcarpet" targeting='{"env":"staging","page_type":"article","post_id":1599204,"post_type":"story","post_chan":"none","tags":null,"ai":false,"category":"none","all_categories":"games,","session":"D"}']Of course, this is all thanks to Disney Infinity, the crossover action and sandbox game that incorporates miniature toys of popular Disney characters. The original launched in August 2013, but Disney Infinity 2.0, which includes Marvel super heroes, came out this September.
However, Disney Infinity 2.0 sales did not have much of an effect on the fourth quarter since it launched relatively late in that time frame. The fourth quarter was actually down from $396 million in revenue last year to $362, largely thanks to the later release of Disney Infinity 2.0.
Disney also attributed its interactive division’s success in 2014 to the mobile hit Tsum Tsum, a puzzle game based off of the popular line of plush toys.