The finish line
Here’s a quick rundown of what the developers had to say about each of their games:
Forza Horizon 2
- Definitely a social driving simulator with an emphasis on driving around with friends
- The 200 cars at launch is by far the largest cars number quoted in the interviews
- Performance tuning and a full paint editor for each car
- Festivals and other social events in the game’s setting, open-world southern Europe
Driveclub
- More social than competitive, but still a bit of both
- 50 cars on the paid version and 10 on the free version, with more coming each month
- No performance tuning, and players can only use preset visual layers to change each car’s appearance
- Team-based racing goals and unlockable achievements via Driveclubs
- Track racing
The Crew
- Called “a driving game with a few racing elements sprinkled in”
- Unknown number of cars, rumors indicate between 40-50
- Five different performance specifications utilizing 11 different performance areas for each car
- An editor for the car’s paint and exterior
- Open-world map across the United States with 12 major cities
- Missions akin to those found in typical MMOs
Project Cars
- Racing game with high-end motorsport features
- Number of cars still in flux
- Five car types: track-day, supercar, open-wheel, LeMans prototypes, and touring
- Detailed performance tuning for each, no mention of paint editor
- Track racing with pit stops