Skip to main content [aditude-amp id="stickyleaderboard" targeting='{"env":"staging","page_type":"article","post_id":1838937,"post_type":"story","post_chan":"none","tags":null,"ai":false,"category":"none","all_categories":"games,","session":"C"}']

Friday the 13th: The Game reaches its Kickstarter goal — and team releases some game footage

Image Credit: Gun Media

Another game studio has successfully crowdfunded a gaming project — and for this one, it’s a fitting day to do so.

Gun Media has announced that its Kickstarter campaign for funding Friday the 13th: The Game has been successful (due out on PlayStation 4, Xbox One, and PC in 2016), reaching $93,000 past their $700,000 goal. It’s being designed as an asymmetrical multiplayer experience, with one player taking the role of ghoulish psychotic Jason Voorhees, as all the other players try to avoid him representing ’80s teen stereotypes. It’s obviously a much better design idea than Friday the 13th’s other attempts to break into video games.

[aditude-amp id="flyingcarpet" targeting='{"env":"staging","page_type":"article","post_id":1838937,"post_type":"story","post_chan":"none","tags":null,"ai":false,"category":"none","all_categories":"games,","session":"C"}']

Many big names are also involved in the project, such as the original director of Friday the 13th Sean S. Cunningham, legendary horror special effect artist Tom Savini, and ex-gaming press personality Adam Sessler. As well as the seasoned developers of IllFonic.


Disclaimer: The author backed this project on Kickstarter. Also, the video below contains some strong language and themes.


To celebrate reaching this goal, Gun Media has released extremely early prealpha footage, showing the game’s state. It’s important to keep in mind that the game is still in early development.