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GamesBeat 2012 interview vault: Check out our archive of conversations with industry leaders

GamesBeat 2012 interview vault: Check out our archive of conversations with industry leaders

Here's the full year's worth of interviews with the movers and shakes of gaming.

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As we talk to the leaders of the game business, we’re witnesses to history. So we’ve decided to make it easier for you to find our interviews with game developers, publishers, entrepreneurs, and other luminaries. We’d like to introduce you to the GamesBeat interview vault. This post has a listing for every interview that we published with game executives and other game industry movers and shakers during 2012. The 151 interviews appear in reverse chronological order, with the latest interview appearing at top.

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The interview vault is similar to the GamesBeat review vault, which logs all of our past game reviews for 2012. You can also get to our latest interviews by clicking on the GamesBeat tab (on the left hand side of the main VentureBeat or GamesBeat pages) and then the interviews section within that tab. The interviewees include noteworthy game execs such as Eric Hirshberg, the chief executive of Activision Publishing, and John Smedley, the president of Sony Online Entertainment. Most of these are edited and shortened interviews in a Q&A format, so you can get a mostly unfiltered taste of what it’s like to talk to these folks.

We’ve also added our recent interview with Jen-Hsun Huang (pictured above), chief executive of Nvidia, talking about the Project Shield mobile gaming system.

What were our favorites? Well, the most hilarious interview was Sebastian Haley’s interview with comedian Jay Mohr, who hosted the DICE Summit Awards show.

Are there some people who you want us to interview in the game business in 2013? Let us know in the comments. And many thanks to David Smith for transcribing many of these interviews.

2012

12/18 Guinness World Record holder breaks down his half-hour Dark Souls speedrun

12/18 Developer Ron Gilbert unravels the mysteries of The Cave and calls time of death on physical media

12/18 Double Fine’s unusually tough Tim Schafer on dancing games and being the anti-Willy Wonka

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12/14 Crytek’s chief: Nothing will beat Crysis 3′s graphics for at least two years

12/12 Sony Online Entertainment chief says online frag game PlanetSide 2 is a smashing success

12/11 Why Company of Heroes 2 could warm the frozen real-time strategy market

12/6 With a new leader, Ngmoco shoots for mobile gaming empire

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12/4 ‘Reverse Tetris’ puzzler Dream of Pixels may be critically acclaimed, but how is it selling?

11/24 A soldier’s perspective on Call of Duty and its ilk

11/11 Nintendo’s Scott Moffitt gives us the latest on the Wii U launch

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11/11 Angry Birds Star Wars tests just how far those funny birds can fly

11/8 Is Gree really spending money on user acquisition like there’s no tomorrow?

11/7 Why Ubisoft has eight games coming for the Wii U

11/5 Tapjoy’s ad network now reaches a billion mobile devices

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11/2 Game developers, start your Unity 3D engines

11/1 343 Industries’ Josh Holmes on Halo 4′s love story, weaponry, and new enemies

11/1 Better graphics and physics gave designers more freedom for Halo 4 

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10/31 Treyarch’s Mark Lamia promises that Call of Duty: Black Ops II will push gaming’s boundaries

10/30 How to find the secret website in Shadowgate’s Kickstarter video and more 

10/30 David Vonderhaar’s expert advice on how to get ahead in Call of Duty: Black Ops II multiplayer

10/26 Scared s***less: Making live-action web films for Halo 4 fans

10/26 Developers team up with scientists to help make ‘smarter’ games

10/21 The explanation behind the ending of the Unfinished Swan

10/20 The story behind the emotional center of The Unfinished Swan


10/20 Playboy’s Miss October talks about gamer stereotypes and breaking into the game business

10/19 Here’s how you become an app store millionaire

10/16 Citadel of Sorcery is the most ambitious game you’ve never heard of 

10/15 Why Activision is making Call of Duty Elite into a free service

10/11 A successor to Nintendo Power magazine has less than 8 hours left to raise $5k on Kickstarter

10/11 Medal of Honor: Warfighter focuses on buddies and international warriors to boost multiplayer audience

10/10 Gaming luminary Trip Hawkins talks about a $400 mouse, his new gig, and gestural controls

10/7  Kixeye CEO says his company is aggressive, but not racist

10/6 Dead or Alive 5 director discusses Hollywood, eSports, and tips for beginners

10/5 How animators bring Skylanders Giants to life

9/29 The Facebook game platform: Anyone can rise to the top of the charts

9/28 The Facebook game platform: Expanding into mobile, the Middle East, and all game categories

9/28 Blizzard Entertainment president talks pandas, campers, and launch problems

9/28 Sony exec: PlayStation Plus took off once we realized ‘gamers want games

9/24 Sony explains why you’re getting a smaller, but not cheaper, PlayStation 3

9/21 After OnLive: Here’s why Nvidia believes cloud gaming is just getting started

9/20 This year’s Halo/Call of Duty killer: Sonic & All-Stars Racing Transformed 

9/14 Nintendo VP Scott Moffitt dishes on the Wii U’s $299 price, living room strategy, and more

9/14 Activision is finally swinging for the fences in mobile games

9/13 Clumsy Ninja’s 10-year journey to make it to Apple’s iPhone 5 launch stage

9/7 Firefall dev discusses major gameplay changes and its Kickstarter-inspired monetization strategy

9/6 Forza Horizon is an ‘action racer’ inspired by Assassin’s Creed and Red Dead Redemption

9/6 Ghost Recon Online’s Artic Pack expansion shows it’s a living online service

9/6 Ubisoft unleashes another generation of digital games

8/31 How Storm8 can score millions of mobile game downloads with zero marketing cost

8/24 Games get serious in education and corporate training

8/20 MechWarrior Online publisher talks about the resurrection of the brand and the future of free-to-play

8/15 Assassin’s Creed III lead designer talks maxing out hardware, making waves, and feudal Japan

8/10 The Walking Dead developer discusses the advantages and challenges of a multiplatform zombie apocalypse

8/8 Now just how many tanks can you fit in a battle map? Find out in the Armored Kill expansion for Battlefield 3

8/7 DoubleDown Interactive succeeds by not sucking at social casino games

8/6 Game designer crosses over from making Halo games to Zynga’s social games — he’s never going back

8/3 Death Rally paves a developer’s path into brave new world of games

8/2 Gamers at Work reveals the risks and emotional complications in entrepreneurship

8/1 Papaya Mobile’s new ad-exchange program could lure new developers to the platform

7/31 MAGFest: A long weekend of games, music, and heavy drinking

7/31 Sony’s Adam Boyes chases developers on new platforms

7/30 A leader on Facebook, Germany’s Wooga makes its move into mobile games

7/25 Valve’s Gabe Newell discusses the frontiers of gaming, from wearable technology to “tongue controllers”

7/22 Robotoki’s Robert Bowling talks Ouya, Human Element game

7/20 John Spinale navigates Disney’s push into social gaming

7/20 DeNA’s Neil Young: You have to ‘iterate the f*** out of your products’ to win

7/19 Ouya designer Yves Béhar talks disruption and design

7/19 China’s Tencent marches to the West in search of kick-ass games

7/18 Zynga’s Mark Pincus discusses how mobile could disrupt the game industry

7/18 King.com: From tournament gaming to No. 2 on Facebook

7/17 Ouya’s video game console Kickstarter tops $5M raised so far

7/17 Benchmark’s Mitch Lasky: Game publishers will evolve or die

7/16 Kixeye promises console disruption with free-to-play, browser-based hardcore games

7/15 Will GameStop’s digital ventures be enough to ward off online threats?

7/14 Bart Decrem says mobile games will spawn a new generation of Disney characters

7/14 Hidden Path Entertainment places the fate of Defense Grid 2 in the fans’ wallets

7/12 Xbox co-creator recruits arcade-game “dream team” to make iPad and iPhone games

7/12 Design guru Yves Béhar dishes on the Ouya console

7/10 Legendary game exec Bing Gordon on epic poems, the golden age of gaming, and Xbox as a platform

7/10 Ouya founder: ‘We never anticipated that it would blow up like this.’

7/5 Free-to-play pioneer K2 Network merges with Reloaded Games

7/3 Aggressive expansion: How Hero Academy came to embrace China and Steam

6/25 CCP’s David Reid says Dust 514 heralds a new free-to-play era on consoles

6/18 Sony’s free-to-play online shooter Planetside 2 will pack 2,000 players in an arena

6/15 APB Reloaded: Turning a game that killed a studio into a 3-million-user success

6/15 Embracing Silicon Valley, EA gears up for its digital empire

6/14 Crytek says CryEngine 3 already does awesome graphics as good as Unreal Engine 4


6/13 Trion Worlds will soon have multiple gargantuan online game worlds

6/12 THQ’s Brian Farrell talks about looking for a bottom and staging a comeback

6/10 Interview: Frank O’Connor on why 343 Industries changed Halo

6/10 Japan’s Gree moves mobile gaming into the spotlight at E3

6/10 The Witcher developer CD Projekt RED wants to set new standards with Cyberpunk

6/10 With 1.3B tanks obliterated and 30M players, Wargaming.net plans to conquer the online gaming world

6/8 EA Sports chief leading the charge into digital games

6/8 Take-Two’s No. 2 exec Karl Slatoff on the time of disruption and opportunity in games

6/7 Trash talk from Sony game executive: Our competitors are losing the plot

6/7 Microsoft’s Yusuf Mehdi says Xbox SmartGlass takes an open view of mobile-console integration

6/6 Nintendo’s Scott Moffitt has to create mass lust for the Wii U game console 

6/5 Portal creator Kim Swift talks about indie gaming and Quantum Conundrum

6/5 Ubisoft’s Montreal chief Yannis Mallet on putting more than 500 developers on Assassin games

6/4 Why Ubisoft is pouring a lot of resources into Wii U games


6/4 Ubisoft CEO Yves Guillemot embraces disruption, new business models and new platforms 

6/4 Ubisoft’s creative director on why hooded assassins still fit in the American Revolution

5/25 Square Enix’s Mike Fischer says Activision was “crazy” to abandon True Crime: Hong Kong

5/22 Activision reacts to fan response to Call of Duty: Black Ops II

5/22 Jon Radoff takes Game Of Thrones to Facebook

5/21 How Ghost Recon is gunning to take over the hardcore and social markets

5/18 Microsoft’s Kudo Tsunoda on broadening Kinect games to hardcore fans

5/11 Why China’s game business will hit $20B by 2016

5/8 Starhawk developers learned from social games that “analytics is king”

5/4 Museum presses save button on gaming history

4/23 Ben Sawyer on how Games for Health will lead to “human joysticks”

4/20 Author David Kushner tells the inside tale on Grand Theft Auto and the video game violence wars


4/1 Gabriel Leydon foresees the “true dominance” of mobile games coming

3/28 Kip Katsarelis on designing the next SimCity

3/22 Wargaming.net lead designer expects massive aerial clashes in World of Warplanes

3/21 After 35 draws, OMGPOP finally got it right

3/20 Zoosk integrates gamification into its online dating community

3/19 Neil Young’s path to the multibillion-dollar mobile social game market

3/17 How Germany’s Wooga took Facebook by storm

3/16 Peter Relan on how to get two iPhone games into the top 25

3/9 How Thatgamecompany designed its new game, Journey

3/9 Nexon’s Daniel Kim plots move into social and mobile games

3/8 Zynga’s Dyer invites developers to be publishing partners

3/6 XCOM: Enemy Unknown lead designer discusses original creator’s thoughts on the remake

3/5 Trials Evolution creative director discusses going bigger, multiplayer, and female riders

3/2 Casey Hudson: BioWare co-created Mass Effect 3 with the (sometimes cranky) fans

3/1 John Schappert explains Zygna’s strategy for moving beyond Facebook

2/25 After Disney, Bungie founder dives into mobile games with Industrial Toys

2/24 Remedy CEO: Alan Wake’s American Nightmare is a “Gordon f***ing Ramsay hamburger”

2/24 John Robertson on The Dark Room, his merciless and hilarious YouTube game

2/21 Sony’s marketing chief: PlayStation Vita to be biggest marketing spend ever in U.S.

2/21 Double Fine’s Tim Schafer on Kickstarter success: It can happen again

2/19 Borderlands 2: Does Claptrap dream of electric sheep?

2/13 Why Sony’s Shu Yoshida thinks the PlayStation Vita will kill it in the U.S. compared to Japan


2/12 Activision’s Eric Hirshberg: Turning games into brands and other non-douche moves

2/12 Jay Mohr: “Ted Price tried to buy my wife”

2/2 Billionaire Mark Pincus breaks out of quiet period

2/2 New details and Outland screens from “World of Warcraft within Minecraft” project

2/1 Online Warmongers’ founder on building a balanced free-to-play shooter

2/1 Richard “Lord British” Garriott in space: “I might just sit up in my window in orbit and write the next game”

1/31 Zynga CEO: We aren’t the copycats on Bingo social game

1/24 Augmented reality takes pop-up books to the next level

1/24 Diablo co-creator’s quest for “the $20 AAA game”

1/20 Epic’s 3D graphics wizard Tim Sweeney says business and technology are “intricately linked” 

1/19 Sulake CEO discusses Niko, Habbo Hotel and the drive to move audiences across platforms

1/18 How BioWare saw a chance to differentiate Mass Effect 3 with Kinect

1/16 Ubisoft developers explain the experimental survival game I am Alive

1/15 Want to capture your own video game footage? Hauppauge explains how

1/15 Supermicro talks multi-purpose workstations for the power gamer 

1/11 DC Universe Online exec talks about the game’s future and competition from Star Wars