6/6 Nintendo’s Scott Moffitt has to create mass lust for the Wii U game console 

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6/5 Portal creator Kim Swift talks about indie gaming and Quantum Conundrum

6/5 Ubisoft’s Montreal chief Yannis Mallet on putting more than 500 developers on Assassin games

6/4 Why Ubisoft is pouring a lot of resources into Wii U games

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6/4 Ubisoft CEO Yves Guillemot embraces disruption, new business models and new platforms 

6/4 Ubisoft’s creative director on why hooded assassins still fit in the American Revolution

5/25 Square Enix’s Mike Fischer says Activision was “crazy” to abandon True Crime: Hong Kong

5/22 Activision reacts to fan response to Call of Duty: Black Ops II

5/22 Jon Radoff takes Game Of Thrones to Facebook

5/21 How Ghost Recon is gunning to take over the hardcore and social markets

5/18 Microsoft’s Kudo Tsunoda on broadening Kinect games to hardcore fans

5/11 Why China’s game business will hit $20B by 2016

5/8 Starhawk developers learned from social games that “analytics is king”

5/4 Museum presses save button on gaming history

4/23 Ben Sawyer on how Games for Health will lead to “human joysticks”

4/20 Author David Kushner tells the inside tale on Grand Theft Auto and the video game violence wars

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4/1 Gabriel Leydon foresees the “true dominance” of mobile games coming

3/28 Kip Katsarelis on designing the next SimCity

3/22 Wargaming.net lead designer expects massive aerial clashes in World of Warplanes

3/21 After 35 draws, OMGPOP finally got it right

3/20 Zoosk integrates gamification into its online dating community

3/19 Neil Young’s path to the multibillion-dollar mobile social game market

3/17 How Germany’s Wooga took Facebook by storm

3/16 Peter Relan on how to get two iPhone games into the top 25

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3/9 How Thatgamecompany designed its new game, Journey

3/9 Nexon’s Daniel Kim plots move into social and mobile games

3/8 Zynga’s Dyer invites developers to be publishing partners

3/6 XCOM: Enemy Unknown lead designer discusses original creator’s thoughts on the remake

3/5 Trials Evolution creative director discusses going bigger, multiplayer, and female riders