GamesBeat: Were there times when all three of you recorded in the booth together? You weren’t just recording by yourselves?
Baker: It’s a huge picture sound stage. There are 240 cameras surrounding you in a 360-degree space. We’re sitting there in the suits. So we have this entire sound stage that we’re treating as the world in Seattle. We actually create sets for that. There are times when, obviously, there’s a parkour element to what we do. There were times where we were actually climbing up things and helping each other up. So everything that you see, everything, even a lot of the in-game movements and stuff, are things that we actually captured in that space.
Bailey: It feels like a film when you’re working on it. Because you’re working on it for, what, a year and a half? Almost two years on this project.
Willingham: You certainly can’t have a deficiency in your imagination. You have to have it all in your mind and laid out there to make it real. They have things to touch and move on, but the rest of it is … .
Baker: The theater of the mind!
Willingham: Yeah. Mutually agreed-upon imagination. [Laughs]
GamesBeat: The Last of Us had this really funny outtake where everyone on set bursted into an improvised opera scene. Did you have any goofy experiences like that on this project?
Bailey: There were so many.
Baker: Oh, my god. Every day. Nate Fox, who’s the creative director on the Infamous series, directed all the performances — he’s standing right behind us, looking at us. [Laughs] It was all stuff like that. There was a lot of — at the core of any Infamous game, we want it to be fun. There are some heavier things we’re dealing with, narratively. To offset that, a lot of the time, we’re being … especially with this man [points to Travis].
Willingham: I’m a very serious person. [Laughs]
Baker: We had fun. The camera may not have been rolling like it was for that Last of Us thing. But there were so many moments like that, where we were just being goofballs. Actually, some of it — we found out — ended up in the game.
Willingham: Those are real moments. They captured it. [They were like,] “We have a place for that.”
Baker: “We can use that! We can use you being an idiot.”
Bailey: If you’re on that stage and moving around, it’s probably being captured.