We finally get Final Mix
Like I said before, Square based the HD remaster of the original Kingdom Hearts on the Final Mix version, which it previously only released in Japan. Final Mix adds some improvements to the controls, notably assigning the right stick to move the camera. It also adds extra content, including some new cutscenes and hidden bosses. I remember 14-year-old Mike Minotti endlessly hoping that Final Mix would come out in America. It took a little longer than I would have thought, but that dream finally came true

358/2 Days is a somber, sad story.

Above: 358/2 Days is a somber, sad story.

Image Credit: Square-Enix

358/2 Days: The Movie
The third part of Kingdom Hearts 1.5 includes 358/2 Days, originally a DS game that helped bridge the gap between Kingdom Hearts 1 and 2. You can’t actually play it, though. Instead, you can watch all of 358/2 Days cutscenes as a long, two-hour and 50 minute movie. I have to admit, that didn’t sound super-appealing. As much as a I love Kingdom Hearts, the story is often its weakest link, constantly looking for more ways to make itself more complicated and ridiculous (this is the series that uses evil clones, memory loss, time travel, alternate dimensions, and vague concepts of light and darkness as plot devices).

Still, I actually enjoyed watching 358/2 Days. While the original was a fine action RPG for the DS, it did feel technically limited. Basically, missing out on its gameplay isn’t hugely upsetting, especially when you have better, more authentic Kingdom Hearts experiences on the same disc. And while these cutscenes were clearly never intended for viewing in this manner, this is a surprisingly touching and often sad story featuring some of the series best characters, especially Organization XIII members (a group that often antagonizes Sora in other games) and best friends Axel and Roxas. Also, this is a great way to fill yourself in on a chapter of the Kingdom Hearts narrative that you might have missed before.

Just looking at this thing fills me with rage.

Above: Just looking at this thing fills me with rage.

Image Credit: Square Enix

What You Won’t Like

Some archaic design
As much as I adore Kingdom Hearts, parts of its design can feel so arbitrary and frustrating. I especially hate “cutscene hunting.” In many levels, you can’t really progress until you happen to stumble upon the next story event. It often does little to tell you exactly where this would be, so you can spend a lot of time wandering around and hoping to randomly trigger something. I mean, I like that Kingdom Hearts doesn’t go out of its way to hold the player’s hand, but I hate feeling lost with no context of what I should do next.

Your party’s A.I. can also frustrate. You can customize the way they act a little, but there’s little you can do to stop them from burning through their MP as quickly as possible, especially in the early parts.

Chain of Memories still feels like a retread
While I love Chain of Memories card-based gameplay, so much of it feels familiar. Square Enix based all of the levels from the original Kingdom Hearts, so you’re going to the same exact Disney worlds you just saw in the last game. And while Kingdom Hearts features abbreviated versions of many of the Disney movies it represents, Chain of Memories features abridged abbreviations of the same plots. Nobody wants to see the plot of Aladdin distilled into 10 minutes of static cutscenes.

The Gummi Ship
God, I hate the Gummi Ship, In the original Kingdom Hearts, you had to use an ugly, blocky abomination of a spaceship to get to new levels, forcing you to play a boring Star Fox clone with stiff controls and some of the laziest character designs ever. Seriously, half of the things you have to shoot are literally just squares. You can customize your Gummi Ship, but doing so is tedious and doesn’t really benefit you much, unless you want to make a vessel with four engines just so you can zip past these segments as fast possible. They should have just gotten rid of all the Gummi Ship stuff all together. I mean, why not? It was easily the worst part of the game back in 2002, and now it’s almost comically outdated.

Conclusion

I was originally attracted to Kingdom Hearts because of its outlandish crossover of Disney and Final Fantasy, but it became one of my favorite series thanks to its interesting and surprisingly complex action. Even after all these years, the first Kingdom Hearts and Chain of Memories remain excellent action RPGs, and the HD updates look fantastic. Plus, with the 358/2 Days movie, you really are getting a lot of content for one $40 collection.

Kingdom Hearts 1.5 HD Remix offers old fans a great excuse to play some of the series’ older installments while also giving curious newcomers the best way to get their first fix.

Score: 90/100

Kingdom Hearts 1.5 HD Remix is out now for the PlayStation 3. The publisher provided GamesBeat with a copy for the purposes of this review.