The fantasy wizard massively multiplayer online (MMO) role-playing game launched in early September with a $9.95 a month subscription fee, or $6.95 a month per family member. But the target market of teens and adults asked for alternatives and the company responded.
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Akilian said that the teen niche hasn’t been well served by the game industry. Games such as “World of Warcraft” have plenty of blood and mature themes where adult players can rampage as freely as they see fit. Then there are the more tightly controlled online game worlds such as Disney’s Club Penguin for the youngest kids.
Club Penguin has a combination of free and subscription play, while World of Warcraft has done just fine getting 11 million paying subscribers to pony up $14.99 a month (or slightly less based on three-month or six-month purchases). But it has resisted the free-to-play model, which has been adopted by many Asian MMO companies and is just starting to take off in the U.S. Game companies such as Outspark, Wicked Entertainment, and even Sony (with Free Realms) are trying out various MMOs where they make money on virtual goods transactions. Jagex’s Runescape, a free fantasy MMO with subscription options, is similar but its themes encompass a much larger slice of fantasy play, compared to wizard-focused Wizard101.
They teamed up with someone that every game developer wants: a rich benefactor. Akilian founded a network monitory firm, Inet Technologies, in 1989. He built the company to more than 500 employees (700 at the peak in 2000) and sold it to Tektronics in 2004 for $500 million. He used the proceeds of that to self fund KingsIsle, giving it the financial freedom to spend years making its games. The company has 90 employees and is working on another major project in addition to Wizard101, Akilian said. (update: KingsIsle confirmed it laid off 13 developers on Friday, with more cuts at an outsourcing firm that provides testing. The company said it continues to focus on Wizard101 and its second secret project).
Akilian said that the company has not yet launched other ways to make money. It could potentially launch in-game ads, but for now it has decided not to do so. It also hasn’t allowed players to convert their in-game currency into real dollars or enable a market where players can widely sell their goods to each other.
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Akilian estimates there are 300 hours of play time in the four worlds now. The company will be expanding that over time. Players can currently cast 170 different spells against monsters in the game. At some point, players will be able to fight each other in regions of the game. (Player versus player combat is limited right now).
Akilian said the company might consider outside funding at some point down the road but it doesn’t need it now.
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