These first games include two “fast apps,” or quick games that will sell for the “micro price” of 99 cents. They are called “MazeFinger” and “Topple,” and were conceived by Ngmoco before being handed to ouside developers, said Young (pictured left, holding mouse).
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It’s an impressive feat for the company to launch so quickly. But Young says the strategy is to focus on quality and to work on titles that emphasize the unique design of the iPhone. It won’t be easy to pursue that strategy, as there are already more than 1,000 games available on the Apple App Store, where people download applications to their phones or iPod Touch music players. Many of those applications are either free or sell for just 99 cents. Electronic Arts’ “Spore” title debuted at No. 3 and moved to No. 1. But it is already out of the top 10 just a few weeks later, suggesting that $9.99 games may not sell.
Topple, meanwhile, is a block-building game that is reminiscent of both “Tetris” and Steven Spielberg’s Electronic Arts game “Boomblox.” You build a tower and try to keep it from falling, resisting the forces of gravity. In MazeFinger, you use your finger to trace paths through mazes on the touchscreen. Both games are expected to be available via the App Store as early as this weekend.
Young said there are a dozen titles in development and that Ngmoco will likely release two to four games per month. None of those are likely to be licensed brand games or ported from another game platform. The company has 18 employees, including chief creative officer Bob Stevenson, chief operating officer Joe Keene, and Alan Yu, former director of the Game Developers Conference and another EA veteran.
It will be interesting to see how Ngmoco does. What we do know, is that it has a sea of competitors, from old world game companies such as Electronic Arts and Sega to new players such as Zynga and Social Gaming Network.
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