It may seem like a ridiculous idea for Kongregate to add more free, ad-based games. And it costs money to do this work, which Kongregate has been doing since the spring. But the company has plenty of cash, having raised $3 million in April from Amazon’s Jeff Bezos.
And this is a “long tail” company, or one like Amazon.com that attracts big crowds precisely because of its huge selection. It’s in Greer’s own enlightened self-interest to spend money to train gamers so they can create his future products.
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The new sub-site isn’t just about generating shovelware, or junk games. Rather, Greer believes that the best way to uncover new talent is to give games created by newbie game developers a chance to live or die. The bigger the variety of games, the better the chances of having a big hit. The best games float to the top because they’re sorted based on the number of times they’ve been played and player ratings. And on the web, shelf space isn’t a problem like it is in retail stores.
Greer, who started programming games when he was 12, remembered how hard it was to come up to speed in the good old days. But now, simple tools such as Flash can automate a lot of the tasks. Others have discovered this too. Microsoft has launched PopFly as a tool for amateurs to create simple games. Electronic Arts’ SimsCarnival site has a series of menu-based templates that help people to create their own games. One of Sony’s big titles this fall, “LittleBigPlanet,” lets gamers create their own levels.
Given that spectrum, Greer says that his offering is somewhere between the simplicity of the SimsCarnival site and the more complex XNA Game Studio tools. Will fashioning games ever be as simple as uploading videos to YouTube? Greer believes that games will alway require a lot more skill, but he believes that the democratization of game development will continue to happen.
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