The developers of Skullgirls needed some extra cash to add downloadable-content characters to its 2D fighting game, so it set up a crowdfunding campaign on Indiegogo. The successful project had an initial goal of $150,000, which fans quickly demolished.
[aditude-amp id="flyingcarpet" targeting='{"env":"staging","page_type":"article","post_id":707145,"post_type":"story","post_chan":"none","tags":null,"ai":false,"category":"none","all_categories":"games,","session":"C"}']The funding drive wrapped up yesterday with a total of $829,829 in contributions to support Lab Zero Games’s efforts to support the popular fighter.
That huge chunk of change will fund the developer’s production of five new downloadable characters along with their respective stages and story modes. That includes Squigly (pictured above) and a trench coat-wearing saxophone called Big Band.
In addition to the continued Skullgirls development, Lab Zero will also donate its game engine to developer Mane6 so it can use it to make an original fighting game. Mane6 previously developed the My Little Pony fighting game, Fighting is Magic, before that property’s owner, Hasbro, came down with cease-and-desist letters.
Lab Zero already started developing Squigly and should have her ready for download in the next few months.