Skip to main content [aditude-amp id="stickyleaderboard" targeting='{"env":"staging","page_type":"article","post_id":2051028,"post_type":"story","post_chan":"none","tags":null,"ai":false,"category":"none","all_categories":"arvr,games,media,mobile,","session":"D"}']

Magnetique is VR’s first 3D, 360-degree comic book

Magnetique takes comics into VR.

Image Credit: UploadVC

Fire up the Bat Signal; we now have VR’s first official 3D, 360 degree comic book.

Oniride today launches the first issue of Magnetique, a new comic series for Gear VR (Oculus Store). This isn’t your traditional book simply digitized like some sort of VR e-reader. It’s a completely native experience in which each panel takes up a full 360 degrees. You flick through images just like you would a normal book, only with the action completely surrounding you just like it would in a 360 movie or image.

[aditude-amp id="flyingcarpet" targeting='{"env":"staging","page_type":"article","post_id":2051028,"post_type":"story","post_chan":"none","tags":null,"ai":false,"category":"none","all_categories":"arvr,games,media,mobile,","session":"D"}']

Magnetique chronicles the adventures of Nero, a young puppeteer on a trip to the fictional coast of Cyan. The creators are showing off little about the story — and we don’t want to spoil the first issue — but Oniride is promising a story of war and revenge in the series’ first trailer. Aesthetically, at least, it reminds us a little of Studio Ghibli’s art style.

Speech bubbles expand when the reader gazes at them, and audio effects add to the immersion. The result is something like a cross between a traditional comic and the digital graphic novels that the likes of Marvel and DC have experimented with.

AI Weekly

The must-read newsletter for AI and Big Data industry written by Khari Johnson, Kyle Wiggers, and Seth Colaner.

Included with VentureBeat Insider and VentureBeat VIP memberships.

Surprisingly, artist Emilio Pilliu used Photoshop to illustrate the book. The team assembled some in-house tools to make sure proportions of characters, environments and objects matched up correctly, and even tweaked the book within the Unity game engine to add stereoscopic layers to the various elements on a page. As you can see in the trailer, images are added into a 360-degree background.

The first issue is free, so it’s well worth checking out for any comic book reader with access to a Gear. Going forward, Oniride is hoping to collaborate with new artists on different series, and perhaps even build a hub platform for distributing them. The team also hopes to add parrallax support to its panels, giving the illusion of positional tracking and letting you glance around objects.

It might be a bit early to say we could be looking at the Comixology of VR, but the studio certainly has some interesting ideas for the medium. Oniride is planning to keep the series exclusive to VR right now, so don’t expect to see any versions for phones or browsers.

It wasn’t that long ago that we speculated how the comic book and VR industries might collide, and this is an exciting possibility. Oculus CTO John Carmack, a self-proclaimed comic geek, has also been working on a VR comic book store, which we’re eager to learn more about.

This post first appeared on UploadVR.

[aditude-amp id="medium1" targeting='{"env":"staging","page_type":"article","post_id":2051028,"post_type":"story","post_chan":"none","tags":null,"ai":false,"category":"none","all_categories":"arvr,games,media,mobile,","session":"D"}']

VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Learn More