Void
Memory cost: 4
Active effect: Void cripples targets’ defense and attack. It can stack up to three times.
Upgrade effect: Void augments the potency and effects of most functions.
Passive effect: You deal more damage.
Void with Crash
Void stuns and disrupt targets, exposing vulnerabilities.
Void with Breach
Void applies its effects in an area much farther away.
Void with Spark
Void automatically stacks multiple instances of its effects.
Void with Jaunt
Void fires instantly and becomes usable during Turn recovery.
Void with Mask
Void renders you undetectable while preparing the effect.
Void with Load
Void affects an even wider area.
Void with Help
Void gives affected targets a 50 percent chance to not spawn Cells when eliminated.
Void with Bounce
Void chains between nearby targets.
Void with Ping
Void becomes more efficient to plan during Turn and faster in real time.
Void with Get
Void draws nearby targets toward the center of the effect.
Void with Purge
Void slows targets, dealing damage over time in addition to the base effect.
Void with Flood
Void envelopes the target in a damage field that harms nearby targets.
Void with Tap
Void deals minor damage and siphon some life points from targets.
Void with Switch
Void briefly switches the Targets’ allegiance to your side.
Void with Cull
Void launches targets upward in addition to the base effect.
Tap
Memory cost: 4
Active effect: Tap siphons life points from targets in an area around the user.
Upgrade effect: Tap applies a life-stealing effect to most Functions.
Passive effect: Tap raises your total life points.
Tap with Crash
Tap stuns and disrupts targets, exposing vulnerabilities.
Tap with Breach
Tap fires at range rather than in an area around you.
Tap with Spark
Tap fires out multiple blasts of the effect.
Tap with Jaunt
Tap fires faster and be usable during turn recovery.
Tap with Mask
Tap renders you undetectable while preparing the effect.
Tap with Load
Tap deals more damage in an even wider blast radius.
Tap with Help
Tap gains a 50 percent chance to prevent Cells from spawning.
Tap with Bounce
Tap chain-reacts from any target it strikes.
Tap with Ping
Tap becomes more efficient to plan during Turn and faster in real time.
Tap with Get
Tap pulls targets to you and deals more damage at longer range.
Tap with Purge
Tap slows targets, dealing damage over time.
Tap with Flood
Tap leaves behind a damage field in its area of effect.
Tap with Void
Tap deals significantly more damage.
Tap with Switch
Tap briefly switches targets’ allegiances to your side.
Tap with Cull
Tap deals more damage and sends targets flying upward.
Switch
Memory cost: 2
Active effect: Switch alters a target’s allegiance, causing it to serve you.
Upgrade effect: Switch integrates an allegiance-altering subroutine into most Functions.
Passive effect: You spawn a friendly BadCell when retrieving Cells.
Switch with Crash
Switch will render targets invulnerable on top of the base effect.
Switch with Breach
Switch gains great maximum range and penetrates through targets.
Switch with Spark
Switch fans out into multiple projectiles.
Switch with Jaunt
You can use Switch during Turn recovery.
Switch with Mask
Switch temporarily banishes targets in addition to the base effect.
Switch with Load
Switch affects multiple targets in a radius at the point of the impact.
Switch with Help
Switch spawns a BadCell loyal to your at the target’s location.
Switch with Bounce
Switch chains to multiple nearby targets.
Switch with Ping
Switch fires rapid kinetic charges in a straight line.
Switch with Get
Switch pulls the target to you in addition to the base effect.
Switch with Purge
Switch applies damage over time in addition to the base effect.
Switch with Flood
Switch surrounds the target with a damage field that harms nearby targets in addition to the base effects.
Switch with Void
Switch causes affected targets to deal more damage.
Switch with Tap
Switch gives targets a healing aura that restores them.
Switch with Cull
Switch affects targets for twice the duration.
Cull
Memory cost: 4
Active effect: Cull strikes nearby targets upward with tremendous force.
Upgrade effect: Cull raises the kinetic impact or effect duration of most Functions.
Passive effect: You harm targets on contact while executing Turn.
Cull with Crash
Cull stuns and disrupts targets, exposing vulnerabilities.
Cull with Breach
Cull strikes targets with even more force and upward velocity.
Cull with Spark
Cull cause chaotic blasts in the target area.
Cull with Jaunt
You can use Cull during Turn recovery.
Cull with Mask
Cull deals greater backstab damage to targets.
Cull with Load
Cull is slightly stronger and deals damage in a blast radius.
Cull with Help
Cull gains a 50 percent chance to prevent Cells from spawning.
Cull with Bounce
Cull chain-reacts to multiple nearby targets.
Cull with Ping
Cull becomes more efficient to plan during Turn and faster in real time.
Cull with Get
Cull holds targets and Cells in place rather than striking them upward.
Cull with Purge
Cull slows targets, dealing damage over time.
Cull with Flood
Cull leaves a damage trail in the wake of the attack.
Cull with Void
Cull deals significantly more damage to targets.
Cull with Tap
Cull siphons some life points from the target.
Cull with Switch
Cull briefly switches the target’s allegiance to your side.