Void

Void

Memory cost: 4

Active effect: Void cripples targets’ defense and attack. It can stack up to three times.

Upgrade effect: Void augments the potency and effects of most functions.

Passive effect: You deal more damage.

Void with Crash

Void stuns and disrupt targets, exposing vulnerabilities.

Void with Breach

Void applies its effects in an area much farther away.

Void with Spark

Void automatically stacks multiple instances of its effects.

Void with Jaunt

Void fires instantly and becomes usable during Turn recovery.

Void with Mask

Void renders you undetectable while preparing the effect.

Void with Load

Void affects an even wider area.

Void with Help

Void gives affected targets a 50 percent chance to not spawn Cells when eliminated.

Void with Bounce

Void chains between nearby targets.

Void with Ping

Void becomes more efficient to plan during Turn and faster in real time.

Void with Get

Void draws nearby targets toward the center of the effect.

Void with Purge

Void slows targets, dealing damage over time in addition to the base effect.

Void with Flood

Void envelopes the target in a damage field that harms nearby targets.

Void with Tap

Void deals minor damage and siphon some life points from targets.

Void with Switch

Void briefly switches the Targets’ allegiance to your side.

Void with Cull

Void launches targets upward in addition to the base effect.


Tap

Tap

Memory cost: 4

Active effect: Tap siphons life points from targets in an area around the user.

Upgrade effect: Tap applies a life-stealing effect to most Functions.

Passive effect: Tap raises your total life points.

Tap with Crash

Tap stuns and disrupts targets, exposing vulnerabilities.

Tap with Breach

Tap fires at range rather than in an area around you.

Tap with Spark

Tap fires out multiple blasts of the effect.

Tap with Jaunt

Tap fires faster and be usable during turn recovery.

Tap with Mask

Tap renders you undetectable while preparing the effect.

Tap with Load

Tap deals more damage in an even wider blast radius.

Tap with Help

Tap gains a 50 percent chance to prevent Cells from spawning.

Tap with Bounce

Tap chain-reacts from any target it strikes.

Tap with Ping

Tap becomes more efficient to plan during Turn and faster in real time.

Tap with Get

Tap pulls targets to you and deals more damage at longer range.

Tap with Purge

Tap slows targets, dealing damage over time.

Tap with Flood

Tap leaves behind a damage field in its area of effect.

Tap with Void

Tap deals significantly more damage.

Tap with Switch

Tap briefly switches targets’ allegiances to your side.

Tap with Cull

Tap deals more damage and sends targets flying upward.


Switch

Switch

Memory cost: 2

Active effect: Switch alters a target’s allegiance, causing it to serve you.

Upgrade effect: Switch integrates an allegiance-altering subroutine into most Functions.

Passive effect: You spawn a friendly BadCell when retrieving Cells.

Switch with Crash

Switch will render targets invulnerable on top of the base effect.

Switch with Breach

Switch gains great maximum range and penetrates through targets.

Switch with Spark

Switch fans out into multiple projectiles.

Switch with Jaunt

You can use Switch during Turn recovery.

Switch with Mask

Switch temporarily banishes targets in addition to the base effect.

Switch with Load

Switch affects multiple targets in a radius at the point of the impact.

Switch with Help

Switch spawns a BadCell loyal to your at the target’s location.

Switch with Bounce

Switch chains to multiple nearby targets.

Switch with Ping

Switch fires rapid kinetic charges in a straight line.

Switch with Get

Switch pulls the target to you in addition to the base effect.

Switch with Purge

Switch applies damage over time in addition to the base effect.

Switch with Flood

Switch surrounds the target with a damage field that harms nearby targets in addition to the base effects.

Switch with Void

Switch causes affected targets to deal more damage.

Switch with Tap

Switch gives targets a healing aura that restores them.

Switch with Cull

Switch affects targets for twice the duration.


Cull

Cull

Memory cost: 4

Active effect: Cull strikes nearby targets upward with tremendous force.

Upgrade effect: Cull raises the kinetic impact or effect duration of most Functions.

Passive effect: You harm targets on contact while executing Turn.

Cull with Crash

Cull stuns and disrupts targets, exposing vulnerabilities.

Cull with Breach

Cull strikes targets with even more force and upward velocity.

Cull with Spark

Cull cause chaotic blasts in the target area.

Cull with Jaunt

You can use Cull during Turn recovery.

Cull with Mask

Cull deals greater backstab damage to targets.

Cull with Load

Cull is slightly stronger and deals damage in a blast radius.

Cull with Help

Cull gains a 50 percent chance to prevent Cells from spawning.

Cull with Bounce

Cull chain-reacts to multiple nearby targets.

Cull with Ping

Cull becomes more efficient to plan during Turn and faster in real time.

Cull with Get

Cull holds targets and Cells in place rather than striking them upward.

Cull with Purge

Cull slows targets, dealing damage over time.

Cull with Flood

Cull leaves a damage trail in the wake of the attack.

Cull with Void

Cull deals significantly more damage to targets.

Cull with Tap

Cull siphons some life points from the target.

Cull with Switch

Cull briefly switches the target’s allegiance to your side.