Dubbed Project Natal, the new game control system uses a 3-D depth camera to capture your movements in front of the TV and translate them into control actions for a game.
[aditude-amp id="flyingcarpet" targeting='{"env":"staging","page_type":"article","post_id":108022,"post_type":"story","post_chan":"none","tags":null,"ai":false,"category":"none","all_categories":"games,social,","session":"C"}']Don Mattrick, head of Microsoft’s game business, took the stage at the Microsoft press conference to show off the system. Director Steven Spielberg came out on stage to praise Microsoft for showing off something he said he’s been dreaming about for many years.
Microsoft showed a video demonstrating how the game system could be used to control games such as fighting or skateboarding games. You can scan your own skateboard into a game and then use it to ride on in a skateboarding game. The idea is to make people feel more connected to a game, said Peter Molyneux, head of Microsoft’s Lionhead game division. Molyneux showed a game dubbed Milo, where you can interact with a little boy, a virtual character, and explore a world with your own body movements.
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We’ve previously reported that Microsoft acquired 3D depth camera maker 3DV Systems and is also working with Prime Sense, another 3D depth camera company. Microsoft is shipping game design tools for Project Natal today. As we reported, that means games with the system won’t be ready until late 2010.
Richard Doherty, an analyst at the Envisioneering Group, said it remains to be seen just how good the camera technology is in terms of allowing multiplayer play. He thinks it could take a long time before game developers can launch games based on the technology, though it might happen sooner if Microsoft itself can get downloadable games out for its Xbox Live service.
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