The tool is based on Microsoft’s popular mashup tool Popfly, which is based on the Microsoft Silverlight multimedia platform technology that competes with Adobe’s Flash. It isn’t for hardcore game developers. Rather, it’s meant to be a tool for casual gamers to make games that they can share with friends on Facebook.
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You can use templates for space-based games or other settings. Or you can start from scratch, crafting your own actors and scenes by selecting from a bunch of pre-fabricated components. Montgomery selected a space background for the Space Invaders game. He then selected the enemy space ships. He chose how the enemies could drop bombs and how the good ship on the ground could fire upward in its own defense. He could, for instance, assign a task to the left arrow on the keyboard so that the defender ship would move sideways at a rate of 500 pixels per second. He could also choose the key for shooting and determine how fast the projectile would move. He added explosions which would occur when a ship was hit and created transition scenes for winning or losing. The whole process took a matter of minutes in the demo.
Then he showed how he could embed the game into his own Facebook page or as a Sidebar game on the right hand side of his Windows Vista screen. Visitors to the Facebook page can play the game and rate it.
The tool is aimed at getting the Web 2.0 generation, which is already accustomed to creating user-generated videos on YouTube, to extend the mashup mentality to gaming, which has always been considered a difficult art to master. The tools are based on a philosophy articulated by Carnegie Mellon University professor Jeannette Wing in a paper, “Computational Thinking.” It basically argues that anybody should be able to create their own programs.
Game development, at least in the console game market, has become almost impossible for amateurs to tackle, with budgets ranging from $20 million to $30 million and team sizes easily reaching 100 programmers and artists. Game programmers look back with nostalgia for the days when they could create simple games with the efforts of just a single hobbyist. Microsoft has created its own XNA Game Studio Express tool with small independent developers in mind. Those developers can use the tools to create high-quality gaming experiences for the PC, Xbox 360, or Microsoft Zune media player. But even those require an understanding of programming. Popfly Game Creator, by contrast, is much simpler. A video for using Popfly Game Creator is posted here and a Popfly tutorial is here.
Microsoft has some fledgling competition. Electronic Arts has created its own game-making tool at The SimsCarnival web site. The site is in its closed beta stage.
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The Popfly team will unveil the game creator tool at the Maker Faire event in San Mateo, Calif. Microsoft created a demo game for VentureBeat. To play it, click on this link or click on the icon below.
http://www.popfly.com/users/team/VentureBeat.small
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