Cryptic originally designed Neverwinter to be a cooperative experience similar to 2K Games’ Borderlands, lead producer Andy Velasquez tells GamesBeat — the kind of game you play with a few buddies on a Thursday night. But that all changed when Cryptic partnered with publisher Perfect World Entertainment. The developer has since expanded on the original design and has turned Neverwinter into a full-fledged MMORPG.
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Two words: the Foundry.
An in-game toolset that allows players to create and share their own adventures, the Foundry is the most interesting aspect of Neverwinter, but it’s something Cryptic isn’t ready to talk about yet.
Of course, the downside to player-created content is quality control. Cryptic has thought of that, however, and plans to implement a dynamic rating system to separate the best from the worst.
While Cryptic wasn’t ready to show off the Foundry at E3, Velasquez says that the developer will release more details soon.If user content lives up to its promise, it could be the one thing that elevates Neverwinter above some steep and plentiful competition when the game launches in late 2012.