In a breaking report, Blizzard announced today that its programming team will no longer refer to themselves as developers, opting for the name "fungineers" instead.

News Blips:

Diablo 3Blizzard won't create console games purely for access to a greater install base. "We don't believe you can make a StarCraft-style RTS and make it great — Blizzard great — on console," Diablo 3 director Jay Wilson told PC Gamer in an interview. Wilson also emphasized Blizzard's position as a game developer unbeholden to a specific platform, saying, "The games that we want to make just suit the PC platform. And one of the things that we’re not willing to ever do is go to a platform just to cash in on it." I tried Command & Conquer on the Nintendo 64 once. It felt like trying to juggle in a vat of molasses.

The Legend of Zelda: Skyward Sword holds 50 to 100 hours of gameplay. At the Tokyo Game Show, Nintendo's Shigeru Miyamoto revealed that, should players leave no stone unturned and no Rupee uncollected, game time could amass to…well, sky-high levels. Unless, of course, you found a way to Bombchu surf through everything. The Legend of Zelda: Skyward Sword comes out on November 20 for the Wii. [Wired]

The oft-bemoaned remake of real-time strategy classic Syndicate had its sights set on the first-person shooter genre since the beginning. "It was always going to be an FPS," game director Neil McEwan said. "The original nub of the idea was to take that viewpoint from the original game and zoom into the Agent's head, and play that part. A closer experience — to become one of those Agents." Since the only thing that mattered in the original Syndicate was obviously the camera angle, this calls for a public rumpus until developer Starbreeze caves…right? [Official Xbox Magazine]


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