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News Blips: Demon’s Souls successor, Move for PC, Grand Theft Auto almost didn’t exist, and more

News Blips: Demon’s Souls successor, Move for PC, Grand Theft Auto almost didn’t exist, and more

Are you up for another medieval-themed romp that borders on sadism with its difficulty? No? From Software says, "Too bad."

News Blips:

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From Software announces Dark Souls, spiritual successor to 2009's Demon's Souls. A dev interview hot off the presses in Japanese gaming mag Famitsu detailed the overseas end-of-year release of the game on the Xbox 360 and PlayStation 3 systems. While not tied directly to its predecessor's narrative or setting, Dark Souls refines many of that game's features, including a seamless world zone, character customization, and the morale-crushing difficulty we know and love. Online co-op and competitive modes will stay on as well, giving players the opportunity to forge new friendships while bashing their heads against that stupid undead skeleton boss. [1UP]

Sony will shed light on its Move Server project for the PC at next month's Game Developers Conference. John McCutchan, a senior development support engineer at Sony, will host a panel entitled "Update on PlayStation Move Development" that discusses "the new Move Server project that will make it possible for academics and hobbyists to develop software using the PlayStation Move controller on their own PCs." No further details on the Move Server as of yet, but I sincerely hope Sony draws a committee to rename the project so it doesn't sound like a programming command.

The original Grand Theft Auto was "almost canned," says former creative director Gary Penn. "[The original GTA] was a real mess for years, it never moved on, it never went anywhere," Penn told author Tristan Donovan in an interview featured on Gamasutra. "It never really felt like it was going anywhere. It was almost canned. The publisher, BMG Interactive, wanted to can it, as it didn't seem to be going anywhere." Penn went on to cite stability issues — "it crashed all the fucking time" — and an "appalling" driving mechanic which essentially erased the game's fundamental design of stealing cars. Check out the rest of the interview here, and be sure to pay your respects to Penn and crew for enabling gamers across the world to run over pedestrians at their leisure. Speaking of which….

A new study reveals that gamers are more dangerous drivers than non-gamers. Tire manufacturing company Continental conducted a survey of 2,000 drivers between the ages of 17 and 39 on their driving habits. Those who professed themselves as gamers admitted to receiving a higher amount of tickets due to speeding, crashing into stationary objects, and pumping the Initial D soundtrack while driving down deserted highway lanes at night. (The last one should be an actual offense, darn it.) The results also concluded that those who played racing games are twice as likely to get ticked off at a red light, surge past it anyways, and make claims on their insurance for hitting things with a speeding hunk of metal. By that logic, I should stop playing Assassin's Creed: Brotherhood — I'm probably more likely to assassinate wayward Italian nobles. [Jalopnik]


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