As we slowly approach the release of the consumer Rift headset, Facebook and Oculus VR are working on adding new features to its game-making toolkit.
Oculus is going to release the next big update to its software-development kit (SDK) next week, according to the company’s account on Twitter. SDK 0.7 was supposed to go live today, but the release isn’t ready. With this new update, developers should get even better performance out of their Rift development headsets as well as fewer bugs.
The Oculus #PC SDK 0.7 will launch next week rather than today, Aug. 20. We’ll keep everyone posted on progress. Thanks for your patience!
— Meta Quest (@MetaQuestVR) August 20, 2015
“[The update] of the Oculus PC SDK [introduces] architecture changes that bring increased stability, performance, and a new ‘Direct Driver Mode’ developed in collaboration with Nvidia and AMD,” Oculus developer Nate Mitchell wrote in a blog post earlier this month.
The Rift itself is also getting a firmware update to use 0.7-developed games and applications, but this poses a problem for developers.
“As a result of these update, the 0.7 runtime won’t support applications built with 0.5 or earlier, including all content built with Unity 4.x,” Mitchell wrote. “This means the majority of existing Rift games and application will need to be updated to 0.7 — or at least 0.6.0.1 — to work with the new 0.7 runtime.”
So developers who already have older, working Rift games will have to go back and do a bit more work to get their software operational again, but the end result will mean more games that are ready for the consumer release.
Oculus announced in June that it is planning to launch the Rift at retail in the first quarter of 2016. This will put it head-to-head with the HTC Vive, which is built on Steam VR from Valve and is debuting before the end of this year. Following the Rift’s planned commercial release, Sony will also unleash its Morpheus headset for the PlayStation 4 in the first half of 2016.