The people have spoken. And they want their Ouya. The new video game console company, Ouya, has raised more than $5 million in a crowd-funded Kickstarter project in just seven days, with 22 more full days to go in the solicitation.
[aditude-amp id="flyingcarpet" targeting='{"env":"staging","page_type":"article","post_id":492793,"post_type":"story","post_chan":"none","tags":null,"ai":false,"category":"none","all_categories":"games,","session":"C"}']“We’re inching toward 40,000 backers and that’s exciting to see,” said Julie Uhrman, the chief executive and founder of Ouya. “I’m overwhelmed by the support. The idea is resonating with developers and gamers.”
Ouya plans to launch a sub-$100 console in the spring of 2013. It will have free-to-play indie games running on the Android operating system from Google. The machine will have a Tegra 3 processor from Nvidia and a touch-cable game controller.
Since its announcement last week, 39,171 backers have donated $5,002,705, or an average of $127 per donation. Most of them want to get the Ouya console and controller in exchange for a pledge of $99 or more.
Uhrman said donors include game developers who like the open nature of the console, which is going to be hackable for hobbyist purposes. The extra money “allows us to deliver more consoles and do better tools to support game developers,” she said.
Uhrman said the company is taking suggestions into account and she likes the feedback the Kickstarter donors are giving. She said the company may modify the console based on suggestions, but it has not decided on any changes yet. Some players want music and video playback in addition to gaming.
“This feedback allows us to focus on the task,” she said.
Some have reacted with skepticism to the company’s attempt to challenge Nintendo, Sony, and Microsoft. But Uhrman said, “A little skepticism is healthy. It keeps everyone on their toes.”
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The system will enable developers to make money from their games in any way they want; they’ll no longer be bound to the standard $60 price for a console game. The Ouya will offer free demos and business models such as free-to-play, subscription, virtual goods, or paid fees.
Famous industrial designer Yves Béhar (who also did the Jambox speakers) created the look of the Android-powered Ouya box.
The box will include a quad-core ARM Cortex A9 processor, a Nvidia Tegra 3 graphics processing unit, 8GB of Flash memory, 1GB RAM, and Bluetooth connectivity. The controller takes a cue from the upcoming Nintendo Wii U console: It can play traditional games but also has a touchpad. This means that developers can create special experiences for the Ouya console, Uhrman said. The company is seeking content such as role-playing games, shooters, and casual games.
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Ouya will have a custom Android interface and its own online store. It will be open to any developer who would like to make a game for it. The system will launch with TwitchTV integration, so users may view tournaments and live-streamed plays. The standard fee for games or items purchased on the network is 30 percent.
It won’t be easy for a startup to compete against Sony, Microsoft, and Nintendo. Other rivals include Valve’s Steam, a digital distribution client for PCs, and cloud-gaming service OnLive. That’s why venture capitalists turned down Uhrman when she was trying to raise money.
Uhrman came up with the Ouya name at the beginning of last year while she was running digital distribution for IGN, a highly read games news site owned by News Corp.
Advisors include Ed Fries, the former head of Microsoft Game Studios; Brian Fargo, the CEO of InXile and a longtime game developer; Markus “Notch” Persson, the creator of indie sensation Minecraft and head of Mojang; and Adam Saltsman of Canabalt. Investors include Jay Adelson, the former CEO of Digg; Joe Greenstein, the founder of Flixster; Hosain Rahman, the founder of Jawbone; and Eric Hautemont, the publisher of Ticket to Ride. Behar is the Ouya product designer.