Back in early March of 2010: Valve pushed out two updates to the original Portal that changed the ending and launched a very successful alternate reality game. That ARG teased the community by hinting at a potential sequel and effectively extended the Portal universe into our own reality. With everyone’s gaze turned to Valve for answers, they announced Portal 2 would launch in Q4 of 2010 a few days later.
[aditude-amp id="flyingcarpet" targeting='{"env":"staging","page_type":"article","post_id":685328,"post_type":"story","post_chan":"none","tags":null,"ai":false,"category":"none","all_categories":"games,","session":"B"}']By E3 2010, Valve had delayed Portal 2 until sometime in 2011. A week before announcing the delay, many of the press outlets received a cryptic email hinting at a surprise announcement for E3. Between the email and the revelation that Portal 2 was coming to PS3 with Steamworks, it seemed like everyone had forgotten about the delay altogether. The timing between the email, the delay, and the surprise was impeccable. It deflected any potential backlash for the delay with simple misdirection.
All these fresh, unique ideas of approaching an audience are groundbreaking in their own way. From simply printing a web address to providing a full blown ARG, Portal 2 exceeds expectations in its attempts to expand it's universe and engage it's fans.
Also, it doesn't hurt that the game is incredibly entertaining.