Thanks to those blades of grass, this is perhaps one of the few games that fully exploits the processing power of the PlayStation 3. My daughter Tanya thinks that Flower’s graphics are the best she’s ever seen. Like Sony’s other creative title, LittleBigPlanet, this is exactly the kind of game that Sony has to bring to market in order to broaden the audience for its third-place game console, which trails behind Microsoft’s Xbox 360 and the Nintendo Wii. The game will be available for download on the PS 3 on Feb. 12.
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It is the product of Jenova Chen’s thatgamecompany, a small Santa Monica, Calif.-based game studio that has made imaginative hits such as Cloud and flOw. Chen said in an interview that the company worked for a long time to get the “character” right. At first, it was a physical consciousness with a presence in the game. But then they changed it to an invisible consciousness embodied in the concept of wind. You can change the view and speed of the wind, but you only see its impact on the environment, not its actual self. You can visualize the wind because you pick up flower petals along the way as you move over flowers.
As the wind, you can soar as if you were on a rollercoaster, speeding through the environment, or move along as a gentle breeze. You can pretty much go anywhere, although there are set goals you have to accomplish in each level. How you do each goal, or in what order, doesn’t matter. You find flowers and breathe life into them.
It’s quite possible that some people will go “wow” at the graphics of the game and then after five minutes, get tired of it. But there are a couple of hooks that kept my family going. We liked the soundtrack because it conveyed the emotion of the scene. The game’s path clearly led you from one part of the journey to the next, so it was never really hard to figure out what you had to do (except for one area that was more like a deliberate maze).
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It takes you to a primal emotional level, like you feel when you watch a good IMAX nature film. Some people might very well find this boring since there are no guns and no fast-action button-mashing. But I see it as a breath of fresh air.
(Please check out the link to our GameBeat 2009 games conference coming up March 24.)
Here’s the video we took of the Flower demo.
http://vimeo.com/moogaloop.swf?clip_id=2977473&server=vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=&fullscreen=1
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