Richard Garriott’s Shroud of the Avatar: Forsaken Virtues has raised more than $2.03 million in a crowdfunding campaign, blowing past the original goal of $1 million.
[aditude-amp id="flyingcarpet" targeting='{"env":"staging","page_type":"article","post_id":712242,"post_type":"story","post_chan":"none","tags":null,"ai":false,"category":"none","all_categories":"games,","session":"A"}']“I am incredibly grateful to all the fans who backed us during the Kickstarter campaign,” said Garriott. “And those fans are now part of our design and development process going forward with Shroud of the Avatar. We will be listening to all of them as we go about making the kind of fantasy RPG that I really enjoyed making in the earlier part of my career. But this is really only the start. We will continue to keep our own crowdfunding store open to bring in more funds to help us add even more features to the game.”
Garriott, who is famous for creating the popular Ultima series of RPGs (now owned by Electronic Arts), raised more than $1.9 million on Kickstarter and additional funds on ShroudoftheAvatar.com. Fans who didn’t make a pledge in time can still donate to via the game site.
“The Kickstarter backers will forever have certain perks that will remain exclusive to that part of our campaign,” said Garriott. “People who visit the game store now will see many Kickstarter-like tiers to back the project. But we will continue to add new items to the game that will be available for purchase by both our Kickstarter backers and new backers. The exciting part is that a lot of what we will be adding going forward will be based on feedback from our fans; items and features that they are already telling us they want to see in the game.”
During the campaign, Garriott announced that New York Times best-selling author Tracy Hickman — a co-author of the original Dragonlance saga — has joined the team as lead story designer. Stretch goals include a serialized prequel novel based on the Shroud of the Avatar storyline. Hickman will write that. Portalarium will also add a pet system with animal taming, guild houses and banks, city theaters for player performances, castle merchants with unique merchandise, and more.
Garriott was an early player of Dungeons & Dragons and created his first games on paper as dungeons. In high school, he turned in one of his stories in as a creative writing project, and he got an A. His first computer game for the Apple II was Akalabeth: World of Doom, published in 1979 for the Apple II and sold in stores on disks in plastic bags. While still in high school, he created the game in seven weeks and made $150,000 from it. That was more than twice the money that his father, Owen Garriott, made in a year as a NASA astronaut. Garriott then created Ultima and his company Origin Systems, which he ran with his brother, Robert. They sold Origin to EA in 1992.
To make Shroud of the Avatar, he returned to that old style of writing a narrative and documenting all of the details of the world. He created the backstory, the map, and all of the magic items and their locations in the world. His artists have turned his map of the region (which he plans to call New Britannia), into a beautiful, Civilization-style map. The Forsaken Virtues episode takes place in just one small section of the world. Like his earlier Ultima work, Garriott credits J.R.R. Tolkien’s The Lord of the Rings for his inspiration.
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After Ultima Online, Garriott tried to make a sequel virtual world. But that failed. And then events conspired to take him away from fantasy role-playing games for a long time.
He left EA to start Destination Games and became part of South Korea’s NCsoft. There, he embarked on what should have been his greatest accomplishment. Garriott spent seven years creating the sci-fi MMO Tabula Rasa. It launched in 2007 but failed to garner a sustainable audience. In 2008, he left NCsoft and took a hell of a sidequest.
Following in his father’s footsteps, he invested in a commercial space ventures, Space Adventures, and signed up to become the first private citizen to fly into space. But he lost a lot of wealth in 2001 after the dot-com bubble burst, and he sold his seat to Dennis Tito. But after Garriott left NCsoft, he went to Russia and trained to be an astronaut aboard a Soyuz rocket. He flew into space with his father coaching him. The whole remarkable journey cost him $30 million, and this adventure was chronicled in a documentary, Man on a Mission.
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Since then, Garriott has plotted his return to RPGs via Kickstarter.