This is a second update to our game and virtual worlds funding list. Here we’re adding new data from Jussi Laakkonen’s blog. Previously, we had updated to include data from Virtual World Management’s list, so the number is much bigger than we reported earlier.
In 2008, VentureBeat chronicled lots of game and virtual world fundings. Our updated list now shows 112 game companies raised more than $936.8 million worth of venture capital and angel funds. This amount doesn’t include undisclosed fundings listed at the bottom. In 2007, game and virtual world companies raised $613 million, according to Jussi Laakkonen.
[aditude-amp id="flyingcarpet" targeting='{"env":"staging","page_type":"article","post_id":106664,"post_type":"story","post_chan":"none","tags":null,"ai":false,"category":"none","all_categories":"games,social,","session":"C"}']The amount going into game companies is nothing compared to the $4.1 billion that went into U.S. deals for clean tech, according to the National Venture Capital Association. But it’s certainly a big chunk of the $2 billion that went into 407 media and entertainment companies in 2008. It’s probably one of the biggest years for venture investment in video game companies. Many of these companies may shut down because of the recession. In fact, Sun Inc. filed for bankruptcy. But the successful ones will create revenues, profits and jobs in the years ahead. We’ve ranked them here in order of the amount of money raised and linked to our coverage of them. Fundings where the amounts weren’t made public are listed at the end. If you’ve heard of others, please note in the comments and we’ll add to the list.
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2. BigFish Games — $83 million for casual downloadable games
3. Trion World Network — $70 million for online multiplayer server games. (The company is working with the Sci-Fi channel on an episodic online game that ties into a TV show and has other titles in the works too.)
4. Real Time Worlds — $50 million for online games such as All Points Bulletin
5. Turbine, maker of the Lord of the Rings Online — $40 million for massively multiplayer online games
6. G10 online game company — $38 million from China’s The9
7. Zynga — $29 million for social games
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8. GoFish — $22.9 million youth-oriented ad network with focus on virtual worlds
9. PrimeSense — $20.4 million for gesture-control 3D cameras
10. Oberon — $20 million for casual/mobile games
11. Playfish — $17 million for social games
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12. GameDuell — $17 million for skill-based games
13. Playspan — $16.8 million for virtual goods platform
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14. NGI Group — $15.7 million for Japanese virtual world
15. Nurien Software — $15 million for fashion-oriented social online game
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16. Social Gaming Network — $15 million for Facebook and other social games
17. IGG — $14.5 million in two rounds for casual massively multiplayer online games
18. Ukash — $14.4 million for virtual world payment systems
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19. Expresso Fitness — $14 million for its virtual cycling exercise bikes
20. Play Hard Sports — $13 million for casual online sports games
21. SouthPeak Interactive — $12.9 million for indie games
22. Raptr — $12 million for gamer social network
23. Gaia Online — $11 million for casual massively multiplayer online game
24. ICG — $10 million for casual massively multiplayer online game
25. Unisfair — $10 million for virtual events
26. Challenge Games — $10 million for web-based online role-playing and sports games
27. FooMojo — $9.9 million for virtual pets
28. World Golf Tour — double-digit millions for golf simulation
29. Bigfoot Networks — $8.75 million for game networking hardware
30. Crispy Gamer — $8.25 million for irreverent game news and reviews site
31. Grockit — $8 million for online learning game
32. ON24 — $8 million for virtual events
33. Heatwave Interactive — $7.5 million to improve online game production
34. Riot Games — $7 million for quick-hit online games
35. Playlogic — $7 million for indie games
36. Monte Cristo Games — $7 million for mirror world online game
37. Six Degrees Games gets $7 million for kids sports games
38. EveryScape — $7 million for mirror world
39. Kadoink — $7 million middleware for virtual worlds
40. Metaplace — $6.7 million for web-based virtual world
41. Gizmoz — $6.5 million for avatar-based social network
42. iOpener — $6 million for mixed reality racing
43. Hangout Industries — $6 million for virtual rooms
44. Conduit Labs — $5.5 million; reveals LoudCrowd
45. Novint — $5.2 million for user-interface peripherals
46. Robotgalaxy — $5 million for virtual world
47. Ngmoco — $5 million for iPhone games; makes a splash with its game launches
48. Hollywood Interactive — $5 million for site with celebrity-oriented games for women
49. RocketOn — $5 million for parallel web games and social network
50. IGA Worldwide — $5 million for in-game advertising
51. Popjax — $4.7 million for web quiz show games
52. Young Internet — $4.7 million for kids virtual world
53. Booyah — $4.5 million for iPhone games
54. Sparkplay Media — $4.5 million for 3-D browser-based games
55. LOLapps — $4.5 million for tools for social apps
56. Twofish — $4.5 million for virtual goods business
57. IGG — $4.5 million for massively multiplayer online game
58. Playdo — $4.3 million for kids virtual world
59. Sparkplay Media — $4.25 million massively multiplayer online game with social network
60. Webcarzz — $4 million for online car racing game world for boys
61. Bunchball — $4 million for platform for making game-like web sites
62. Serious Business — $4 million for social games
63. Machinima — $3.85 million for game fan videos
64. FlowPlay — $3.7 million for teen games
65. Wix — $3.5 million for Flash-based virtual world
66. Three Rings — $3.5 million for online virtual-goods based games
67. Fluid Entertainment — $3.2 million for kids’ online games
68. C3L3B — $3 million for casual games
69. Kongregate — $3 million for user-generated games site.
70. GamerDNA — $3 million for social networking game site
71. Lumos Labs — $3 million for brain games
72. WeGame — $3 million for game fan videos site
73. Playfish — $3 million for social gaming
74. Seasky — $3 million for virtual world development
75. Caspian Learning — $2.8 million for browser-based learning games
76. Taatu — $2.6 million for teen and young adult virtual world
77. Mpowerplayer — $2.5 million for mobile gaming
78. Alamofire — $2 million for casual games
79. Fixate — $2 million for virtual characters
80. Akoha — $1.9 million for social games
81. Simmersion — $1.9 million for Mycosm virtual world
82. Sun — $1.8 million for virtual world development (filed for bankruptcy)
83. Nonoba — $1.7 million for casual games platform
84. Ball-it — $1.5 million for game-interface technology
85. Iminlikewithyou — $1.5 million for social games (now named OMGPOP)
86. Gamook — $1.5 million for online games
87. Shidonni — $1.5 million; launches drawing site for kids
88. Atomic Moguls — $1 million for fantasy sports games
89. Jambool — $1 million for virtual goods platform for social games
90. Virtual Tweens — $1 million for green virtual world for kids
91. Casual Collective — $1 million and launches Flash games
92. Dizzywood — $1 million for kids’ online games
93. 8D — $1 milion for online fantasy world
94. Rebel Monkey — $1 million for casual games
95. Numedeon — $1 million for Whyville and SportsBlox games
96. Handipoints — $800,000 for kid-based virtual world
97. Ray Flame Entertainment — $800,000 for fantasy online games
98. Chapatiz — $530,000 for virtual world development
99. Second Interest — $500,000 for virtual world development
100. Worlds.com — $481,000 for virtual world development
101. Metaverse Mod Squad — $200,000 for virtual world technology
102. Kirkland North — $200,000 for online strategy game
103. Sabi spins out of Microsoft to do educational games that bring drawings to life
104. MindFuse raises money for online massively multiplayer online games
105. Club Cooee — undisclosed amount for 3-D chat games
106. Digini raises undisclosed amount for game-creation tools
107. Eximion — undisclosed amount for web games platform
108. OGPlanet of Korea raises undisclosed amount for online game importing
109. Metaversum — undisclosed amount for virtual worlds depicting real cities
110. Meteor Games is started by Neopets founders to create new online gaming world
111. Northworks — undisclosed amount for browser-based games
112. Yoowalk — undisclosed amount for 3D web venture
Please check out our link to VentureBeat’s inaugural game conference, GamesBeat 09, on March 24.
Also, see our top 20 game stories of 2008:
The top 10 iPhone games of 2008.
The 10 most-anticipated games of 2009.
Dean’s top 10 picks of the holiday season.
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