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SAN FRANCISCO — Sony’s next phase of its virtual reality plans could be in your mitts by the middle of next year.
[aditude-amp id="flyingcarpet" targeting='{"env":"staging","page_type":"article","post_id":1672516,"post_type":"story","post_chan":"none","tags":null,"ai":false,"category":"none","all_categories":"games,media,mobile,","session":"A"}']Today at the Game Developers Conference, the PlayStation publisher held a special event to talk about what it’s working on to follow up its Project Morpheus VR headset. Sony introduced the revised hardware, which features better tracking as well as an improved display. The company also revealed it will launch the consumer version of Morpheus in the first half of 2016.
“Key changes include an OLED display, we’ve developed a 1,920-by-1,080 display,” Sony Worldwide Studios president Shuhei Yoshida said. “This will eliminate motion blur we saw in the first Morpheus prototype.”
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It also has a 120HZ refresh rate, which means games in Morpheus can render at 120 frames per second. Don’t worry: The PlayStation 4 can handle 120 frames-per-second output.
Other features include a 5.7-inch screen with latency of only 18 milliseconds. The headset also has nine tracking LEDS that wrap around the visor to ensure the camera can see it in all 360 degrees.
While this isn’t the planned consumer device, Sony also focused on comfortable design. The weight is on the top, and you can slide the display up and away from your face so you can quickly enter and exit VR.
Yoshida also talked about the potential of the medium both as a gaming platform and more. He explained that Sony has sent out development kits to developers around the world. Acknowledging other projects in the space, like Oculus Rift and Samsung’s Gear VR, he went to explain that the company is working on a final consumer product.
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