Skip to main content [aditude-amp id="stickyleaderboard" targeting='{"env":"staging","page_type":"article","post_id":1671406,"post_type":"story","post_chan":"none","tags":null,"ai":false,"category":"none","all_categories":"dev,games,","session":"C"}']

SpriteBuilder game developer tools introduce three tiers of subscriptions

What making a game in SpriteBuilder looks like.

Image Credit: Apportable

Click here for all of GameBeat’s 2015 Game Developers Conference coverage.

Mobile developers might want to pay attention.

[aditude-amp id="flyingcarpet" targeting='{"env":"staging","page_type":"article","post_id":1671406,"post_type":"story","post_chan":"none","tags":null,"ai":false,"category":"none","all_categories":"dev,games,","session":"C"}']

The game developer tool SpriteBuilder is introducing a three-tiered subscription licensing model. SpriteBuilder is designed for rapidly building iOS and Android games with Objective-C and Xcode, and its speed could help developers get their apps out quicker in the competitive mobile gaming market, which research firm Newzoo predicts could hit $30 billion this year.

This isn’t the only engine news from the Game Developers Conference in San Francisco. This morning, Epic Games announced that its Unreal Engine 4 would be free to use (though developers would still owe royalties for shipped games).

AI Weekly

The must-read newsletter for AI and Big Data industry written by Khari Johnson, Kyle Wiggers, and Seth Colaner.

Included with VentureBeat Insider and VentureBeat VIP memberships.

The three tiers include Community (free), Indie ($99 a month), and Professional ($300 a month). Apportable is giving 50 percent off the price for the first year for developers who sign up during GDC this week.

“We wanted a business model that would make the most sense to our open-source community, which varies greatly in team size and project scope.” said SpriteBuilder creator Apportable cofounder and chief executive officer Collin Jackson in a press release sent to GamesBeat. “We reached out to our most active SpriteBuilder developers for feedback on the pricing model, and they were very supportive of the three-tiered approach.”

SpriteBuilder has helped to create mobile games like Wooga’s Jelly Splash and Sidebolt Studios’ Night at the Museum.

VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Learn More