Click here for all of GameBeat’s 2015 Game Developers Conference coverage.
Mobile developers might want to pay attention.
[aditude-amp id="flyingcarpet" targeting='{"env":"staging","page_type":"article","post_id":1671406,"post_type":"story","post_chan":"none","tags":null,"ai":false,"category":"none","all_categories":"dev,games,","session":"D"}']The game developer tool SpriteBuilder is introducing a three-tiered subscription licensing model. SpriteBuilder is designed for rapidly building iOS and Android games with Objective-C and Xcode, and its speed could help developers get their apps out quicker in the competitive mobile gaming market, which research firm Newzoo predicts could hit $30 billion this year.
This isn’t the only engine news from the Game Developers Conference in San Francisco. This morning, Epic Games announced that its Unreal Engine 4 would be free to use (though developers would still owe royalties for shipped games).
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The three tiers include Community (free), Indie ($99 a month), and Professional ($300 a month). Apportable is giving 50 percent off the price for the first year for developers who sign up during GDC this week.
“We wanted a business model that would make the most sense to our open-source community, which varies greatly in team size and project scope.” said SpriteBuilder creator Apportable cofounder and chief executive officer Collin Jackson in a press release sent to GamesBeat. “We reached out to our most active SpriteBuilder developers for feedback on the pricing model, and they were very supportive of the three-tiered approach.”
SpriteBuilder has helped to create mobile games like Wooga’s Jelly Splash and Sidebolt Studios’ Night at the Museum.
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