The technology that allows for game streaming is a hot patent and more than one company is claiming ownership
[aditude-amp id="flyingcarpet" targeting='{"env":"staging","page_type":"article","post_id":551941,"post_type":"story","post_chan":"none","tags":null,"ai":false,"category":"none","all_categories":"games,","session":"B"}']London-based T5 Labs filed a lawsuit against Gaikai, Sony’s wholly owned cloud-gaming subsidiary. Gaikai created a technology that streams the video and interactivity of a game across an Internet network from a remote location that performs the computational processing. T5 Labs asserts that Gaikai’s technology wouldn’t be possible without what T5 Labs patented first and that Gaikai knows it.
From the documents that T5 Labs filed with a Delaware district court:
“Gaikai has and continues to infringe directly one or more claims of [T5 Labs’ patent] by making, using, offering for sale, selling, and/or practicing the inventions covered by at least claim 1 of the [patent], at least by providing system and methods of sharing a graphics processing unit (GPU) between a plurality of programs.”
That’s a lot of tech and legal jargon to make the claim that T5 Labs owns the process that makes graphic-processing in a virtual cloud possible. The plaintiff is demanding a trial by jury.
T5 Labs tried this before with OnLive, but with that company’s recent financial troubles, it’s unlikely T5 would be able to squeeze much more blood from that stone. At the time, OnLive called T5 Labs’ patent “irrelevant.”
We’ve contacted Sony and T5 Labs for comment. We will update when either party responds.
Source: IPinsider