Respawn Entertainment’s first game is Titanfall. It is an exclusive first-person shooter for Xbox One, Xbox 360, and PC set in a mech-filled future, according to the July issue of Game Informer magazine.
[aditude-amp id="flyingcarpet" targeting='{"env":"staging","page_type":"article","post_id":752245,"post_type":"story","post_chan":"none","tags":null,"ai":false,"category":"none","all_categories":"games,","session":"C"}']The Game Informer issue is available now in the Google Play market, as spotted by NeoGAF user Cartman86. Respawn, which comprises many members of the Infinity Ward Call of Duty team, designed Titanfall to run on a modified version of the Source Engine — but this isn’t just another modern-military shooter
Titanfall will also have mech-less ground combat. In that mode, the mech follows your character around. As a human, you can still take out one of the robot suits by jumping up on its head and firing away at its “brain.”
Respawn is going for a District 9 or Blade Runner feel. It’s a dystopian future, although I don’t know how any future with giant robot suits is anything but a utopia.
This is Respawn’s first game. After a tumultuous split with publisher Activision, much of the Infinity Ward team that produced the Call of Duty: Modern Warfare games left in 2010. They formed this new studio and soon partnered with publisher Electronic Arts.
The studio first tried to make Titanfall a multiplatform title for current-gen systems. When Respawn approached Microsoft, the publisher gave the developer an “intriguing” offer.
That doesn’t mean this game won’t come to other system’s eventually. Respawn is open to developing on PlayStation 4, but Xbox One is it for now.