Based on the Uncharted game series on the PlayStation 3, this game takes place before the first game, and features hero Nathan Drake in a brand new adventure through an ancient ruin. At the Tokyo Game Show, Sony showed how you can traverse through the game by sliding a finger across the touchscreen to guide the Drake character across the walls.
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In most portable games, the communication is limited to scrolling through text conversations. Here, Drake has a conversation with the companion character Chase, and he has to make sure he protects her, since she won’t pick up a weapon. Chase is very useful for navigating and telling Drake where to go next in the 3D environment.
The screen has four times the resolution of its predecessor, the PlayStation Portable. It has a 5-inch organic light-emitting diode screen with true blacks and high contrast. An earlier game, Resistance Retribution for the PSP, had 50,000 polygons per frame that could be rendered for the environment. But Golden Abyss uses more than 260,000 polygons per frame. Retribution might have ten megabytes of textures, while Abyss has 60 megabytes of textures. That means much better graphics.
Joe Castagno, assistant producer on the game, said the developers at the Sony Bend studio (makers of Syphon Filter) have been working on the Uncharted game for two years, ever since they completed Resistance Retribution.
There are some things Uncharted does, like real-time lighting, that can’t be done on any other portable platform. When Nathan Drake, the main character, is climbing up a wall and needs to go sideways, you can just tilt the PlayStation Vita in the right direction to make him reach out and grab a ledge. You can also tap the screen in a certain spot to make Drake move in that direction.
Here’s a video of one of the levels of the game, narrated by Castogno.
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