A group of esteemed judges reviewed applications from more than 50 video game and virtual world startups before deciding upon seven finalists to present at GamesBeat 09 on March 24.
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Our criteria was based on the degree of innovation, potential for business success, and freshness. The finalists in alphabetical order are:
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Akoha — This company takes the alternate reality game genre and turns it toward good causes. Players can play the game in the physical world with mobile, web, and other media such as playing cards. They conduct missions with friends and strangers. The mission goals can be kind or charitable acts in the real world. You just might be able to do good at the same time you’re having fun.
Exponential Entertainment – This company comes with a veteran team that includes the architects of Scene It?, a DVD movie quiz game that has generated more than $500 million in sales. Exponential is now creating social games on a variety of game platforms that entertain people through immersive, movie-based games. Called HollywoodPlayer, thesea games will incorporate scenes from popular movies and attract consumers with loyalty programs and social networking. Their goal is to crack the age-old problem of how to make movie games that aren’t boring.
RocketOn – This company is helping to pioneer parallel virtual worlds. It seems to add a parallel layer on top of ordinary web sites that allows users to “walk” across the sites with virtual characters, or avatars. You can use your avatar to explore the web and see things that others don’t. You can, for instance, chat with friends while visiting web sites, make new friends, and explore virtual places. The company is working with partners who are implementing the technology, which gives users a new web-browsing experience.
SnipClip – This German company lets consumers engage in a social game where they collect virtual items related to their favorite stars. They can trade and exchange these items with friends. SnipClip lets media brands, sports franchise, and bands form deeper relationships with their fans and sell them virtual goods. Among the things fans can collect and trade are short video snippets of their favorite stars.
SuperSecret – This San Francisco company is one of many making a virtual world for kids. But SuperSecret has a well-conceived “meta game” where kids get to learn what it’s like to grow up from age 10 to age 18. While it remains focused on safe and appropriate experiences, the game rewards kids in a unique way. They can play any of 35 already-popular casual mini games. That lets them earn points that allow their avatars to “age up,” which in turn lets kids unlock more privileges, like driving a car. The company has raised $10 million, launched its site in January and already has 150,000 users.
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The panel of judges included myself; Moledina; Ed Fries, CEO of Figure Prints and former head of Microsoft Game Studios; Kevin Bachus, co-founder of Microsoft’s Xbox; James Cham, associate partner at Bessemer Venture Partners, Eric Goldberg, head of Crossover Technologies; and Jay Eum, managing director at TransLink Capital.
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