While Microsoft and Sony are in the arms race to give hardcore gamers ever-improving eye candy with shoot-em-up games in highly realistic 3-D worlds, Nintendo’s Wii is aimed at expanding the audience for games to nongamers. Wii Fit is yet another in a series of games that show that creatively redefining what a game is — something Gabe Zichermann calls Funware — can lead to a breakthrough hit.
[aditude-amp id="flyingcarpet" targeting='{"env":"staging","page_type":"article","post_id":92525,"post_type":"story","post_chan":"none","tags":null,"ai":false,"category":"none","all_categories":"games,social,","session":"B"}']Wii Fit has already sold more than two million units in Japan and it debuts on Monday (at the Nintendo store in New York only, then across the country on May 21) the U.S. At $89.99, it should keep the cash registers ringing for Nintendo, after last month’s big Wii hit “Super Smash Bros. Brawl,” and it just might hold at bay the rivals who are benefiting from the record sales of “Grand Theft Auto IV,” which is not available on the Wii.
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The board has a lot of springs underneath it, while the typical scale has only one. Those springs can detect which way you’re leaning when you’re standing on the Wii Balance Board. It then calculates your body position in order to figure out what you’re doing and where you are moving. This simple mechanical device, connected wirelessly to the Wii console, is yet another example of less-is-more design from Nintendo, which is a close rival to Apple in the care it builds into the products. Indeed, Nintendo started working on the Wii Fit game even before the launch of the Wii in the fall of 2006. It has taken its time with the design of the game and the Wii Balance Board — and it shows. There has been a long history of failed exercise-gaming devices, as this article notes. But Nintendo has nailed it.
And yes, I’m overweight and borderline obese. I’ve got a long way to go, but I can keep trying to hit this target of losing three pounds every two weeks. You can also personalize the game for each member of the family. My kids are fortunately all in the normal range. But the Wii Fit program can give them different goals of gaining strength, beyond just losing weight.
The kids have been playing it all morning. My oldest just ran in place for two miles. (If you like on the sofa and just shake the Wii remote, you can fake running and fool the game). The game records how much time you put into it each day. The good thing is that exercise is no longer a chore. You can now play your way to better fitness. You start out with just a few aerobic games: a Hula Hoop twirl, where you spin your hips as much as you can; a one-person or two-person jog through a scenic park; and a step class where you step on and off the board. While jogging, if you go to fast, your Mii character falls down.
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This kind of game can do a lot for the industry. It can crush the stereotype of couch-potato gamers, bring more kids and women into games, and maybe help me drop a few pounds.
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