Maybe Mark Pincus is Zynga’s lucky charm.
The social-gaming company reported second-quarter earnings and bookings today that beat Wall Street’s estimates. The company outperformed expectations in the first full quarter since Mark Pincus returned as chief executive a hundred days ago. But user numbers continue to drop with daily numbers down 23 percent from a year ago.
[aditude-amp id="flyingcarpet" targeting='{"env":"staging","page_type":"article","post_id":1781374,"post_type":"story","post_chan":"none","tags":null,"ai":false,"category":"none","all_categories":"games,mobile,social,","session":"A"}']Zynga reported a non-GAAP net loss of $7.6 million, or a loss of 1 cent a share, on bookings of $174 million. Analysts had expected a non-GAAP net loss of 2 cents a share on bookings of $157 million. A year ago, Zynga reported breakeven results on $175 million in bookings. The company credited the good performance to better-than-expected growth of its social casino games, including Hit It Rich! Slots and Wizard of Oz Slots. The slots bookings were up 274 percent from a year ago.
During the quarter, Zynga also introduced new games such as Empires & Allies and FarmVille: Harvest Swap.
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“We think we can have success executing in other categories, too,” said Pincus in an interview with GamesBeat. “We re-entered the action-strategy category with Empires & Allies. It’s off to a strong start. It’s a proven team with a terrific engine that they are continuing to tune. They’re launching updates like leagues. We think that is a terrific category that we can make more social and accessible. We can bring a unique ‘special sauce’ to it.”
Zynga’s stock price is down 1.2 percent in after-hours trading. David Lee, chief financial officer, said that daily active users were down 15 percent from the previous quarter because of a decline with web games, Words With Friends, and a new Looney Tunes endless runner game.
Pincus also credited other teams besides strategy and social casino — and even web games — for the better results.
“It was a good quarter with strong execution from all of our teams. It was better than our own expectations in every category. With our web games, FarmVille 2, Zynga Poker — it was all stronger than we anticipated. The teams did a great job on FarmVille 2 in particular adding new content, and that is performing very well with a committed player base.
“The story that hasn’t come out enough is our advertising team has been a great growth engine. Our ad business is up 44 percent in the year, and it grew 15 percent in the quarter. It is now a quarter of all bookings. The ad margins are higher because you don’t have payment fees to the platforms. We are bullish on the mobile ad business.”
Pincus took over the management of the company in April, returning to the top job of the company he founded after the departure of Don Mattrick, the former EA and Microsoft executive who had run Zynga for more than a year. Pincus cut back the staff by 18 percent and withdrew from a couple of categories: sports and endless runner games.
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Meanwhile, Zynga is also expanding on some fronts. It moved into the match-3 game category as well.
Zynga has been in the midst of a turnaround and transition to mobile for a few years now. Michael Pachter, an analyst at Wedbush Securities, said in a research note before the earnings were announced that Zynga has become a “show me” stock where investors want more evidence of a turnaround.
“Bing [Gordon, a Zynga board member] reminds me [that] stock price is a trailing indicator of success, not a leading indicator,” Pincus said. “Profits are a victory lap we get after we deliver results, not before. We want to have empowered entrepreneurs inside our company. Half the battle is to get out of the way, point to the right hill and get out of the way. It’s less about my confidence in my ability to get us there and more about the team. If we create the conditions for success for our teams, empower them, arm them, and point them at the right hill, they are going to do the rest.”
As for social gaming’s future, Pincus notes how he thinks “social gaming wants to be a new medium in the way that social networking and social media are. Over the next 10 years, people will do social networking and social media in and around their gameplay. We are not there yet. I see lots of opportunities around that.”
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Also worth noting: Frank Gibeau, former head of EA Mobile, has joined Zynga’s board of directors. That is one more chapter in the constant executive revolving door between EA and Zynga.
As for upcoming games, Zynga is prepping the launch of strategy game Dawn of Titans and CSR Racing 2 as well as a new mobile slots game for later this year. Next year, it plans to launch a slots game based on Willy Wonka and the Chocolate Factory.
Zynga’s $174 million in total bookings was a 4 percent sequential increase, and it was above the top end of its previous guidance. Mobile is now 66 percent of the company’s business. Overall, mobile was up 8 percent sequentially and 30 percent from a year ago. It has $1.1 billion in cash and marketable securities.
The publisher said the average game play time for Empires & Allies is 38 minutes, a huge time for a mobile game. Average review scores on iOS are 4.5 out of 5, and players are playing the game five times a day. Average daily bookings per average daily active user are 26 cents, or three times the usual for Zynga. FarmVille: Harvest Swap also has 4.5 average ratings.
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Zynga’s overall average daily active users are 21 million, down 23 percent from a year ago and down 15 percent sequentially. Average monthly active users were 83 million, down 32 percent from a year ago and down 18 percent sequentially. The average player conversion, or percentage of players who pay, is 1.6 percent (excluding Natural Motion), down 17 percent from a year ago and up 5 percent sequentially.
Its results included a restructuring charge of $12 million in the second quarter due to its previously announced cost-reduction plan.
For the third quarter, Zynga projects bookings to be $155 million to $170 million, and a non-GAAP net loss per share of 1 cent to 2 cents.
Pincus wrote a “CEO perspective” note to investors so he didn’t have to spend all his time on an analyst call reading the results. As a result, he said he hopes to have a more interactive conversation with the analysts. The full note is on the next page.
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The CEO perspective
On our last earnings call, I outlined our approach in terms of our products, people and plan. Since then, our teams have been executing well, delivering strong Q2 results while also making significant progress against our best growth opportunities.
Starting with our products, we’re backing proven teams with persistent investment against the most valuable categories. In terms of our core franchises, our teams executed well and beat our expectations. Our Slots franchise, Hit It Rich! Slots and Wizard of Oz Slots, generated another quarter of strong bookings growth. FarmVille 2 outperformed our expectations on bookings while also transitioning to India and significantly reducing operating expenses.
Words With Friends, in partnership with our ads group, also delivered strong growth in bookings. The game saw declines in audience which the team is addressing. Zynga Poker, the world’s largest free to play poker game, delivered solid bookings and modest sequential growth. They achieved this while significantly reducing team size and operating expenses.
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We also launched Empires & Allies and Farmville: Harvest Swap with Dawn of Titans, CSR2 and a new Slots game coming later this year. E&A represents a promising foray into the mobile Action Strategy category. With exciting new features like Leagues, which just launched, and Alliance vs. Alliance coming later in the year, we are committed to its continued growth. FVHS, a new Casual entry into the Match 3 genre, is an early seed with potential to grow audience and bookings in 2016.
In terms of our people, we’ve made progress in moving to smaller game teams. We believe this will allow them to be more nimble, creative and innovative. We’re also continuing to add talent and leadership. Today, we announced the appointment of Frank Gibeau, one of the top strategists in mobile gaming, to our Board of Directors.
Moving to our plan, we continue to narrow and intensify our focus around our best opportunities. As previously announced, we implemented a reduction in force, closed our Orlando Sports studio and sunset 16 games across web and mobile. As a result, we remain on track against our $100 million cost-reduction program.
Q2 PERFORMANCE METRICS
Financial Results
- Bookings of $174 million; above the high end of the guidance range
- Adjusted EBITDA of $1 million; above the high end of the guidance range
- Mobile bookings now represent 66% of overall bookings at $115 million; up 30% year-over-year
- Advertising bookings, excluding licensing and developer payments, up 44% year-over-year
- $1.1 billion in cash and marketable securities
- Implemented $100 million cost reduction plan
- Positive free cash flow inclusive of investment in game development, marketing for new launches and infrastructure
Product Highlights
- Our Slots franchise – Wizard of Oz Slots and Hit It Rich! Slots – grew bookings 32% sequentially and recently secured a multiyear agreement with Warner Bros. Interactive Entertainment to license the Willy Wonka and the Chocolate Factory brand
- Empires & Allies launched worldwide with a 4.5 Apple App Store star rating and strong engagement with players averaging 5 play sessions daily totaling 38 minutes; at $0.26, Q2 Average Daily Bookings per Average DAU (ABPU) is nearly 3 times the company’s ABPU in Q2
- FarmVille: Harvest Swap launched worldwide with a 4.5 Apple App Store star rating and strong player retention Player Metrics
- Average Daily Active Users (DAUs): 21 million; down 23% year-over-year and down 15% sequentially
- Average Monthly Active Users (MAUs): 83 million; down 32% year-over-year and down 18% sequentially
- Average Daily Bookings per Average DAU (ABPU): $0.091; up 29% year over year and up 21% sequentially
- Payer conversion (excluding Natural Motion): 1.6%; down 17% year over year and up 5% sequentially
Q2 RESULTS SUMMARY
We generated $174 million in total bookings, an increase of 4% sequentially and above the top end of our guidance range of $145 million to $160 million. Our sequential increase in bookings was driven in part by our growth in mobile which was up 8% sequentially and 30% year-over-year. The biggest drivers of our mobile growth were our Slots franchise, which grew 32% sequentially, and the launches of Empires & Allies and FarmVille: Harvest Swap.
Growing our core franchises remains a strategic focus. We’re happy to report that in the past quarter, our core franchises delivered bookings growth, up 4% sequentially and 9% year-over-year. We want to thank our teams for their continued innovation across these franchises – FarmVille (FarmVille, FarmVille 2, FarmVille 2: Country Escape), Slots (Wizard of Oz Slots and Hit It Rich! Slots), Zynga Poker and With Friends (Words With Friends, Words On Tour, Word Streak With Friends, among others).
Our Q2 results reflect the progress we continue to make in mobile where bookings have grown to $115 million which is 66% of total. Mobile players represented 79% of total DAUs, up from 77% in Q1. Web bookings were down 31% year-over-year and 3% sequentially to $59 million. Facebook-related bookings decreased from 33% of total bookings in Q1 to 31% in Q2. While we’re encouraged by our continued growth in mobile bookings, we experienced audience declines in Q2. The year-over-year decline in MAUs was largely driven by our web games, inclusive of game sunsets.
In terms of adjusted EBITDA, our result for Q2 was $1 million, above the high end of our guidance range of negative $20 million to negative $10 million. We’re particularly pleased to deliver these results even as we continue to make substantial investments in new game development, marketing for new game launches and core infrastructure in data and analytics.
OUR PRODUCTS
Zynga and NaturalMotion have over 3.5 billion installs across our games to date. The majority of these are within the most valuable categories in social gaming – Social Casino, Action Strategy, Casual and Invest Express. This represents a large scale opportunity to renew our existing franchises while inventing new games. Our approach is to back proven teams with persistent investment against these categories.
Social Casino
Zynga was founded with the launch of Zynga Poker and, since then, we’ve seen Poker and more broadly the Social Casino category grow to a huge opportunity. We expanded our footprint in the category with the addition of Hit It Rich! Slots, and more recently Wizard of Oz Slots, which have been great growth drivers for our company on mobile and we’re optimistic about the category’s future potential.
Hit It Rich! Slots and Wizard of Oz Slots – Our Slots team has proven that by leveraging cross promotion, reusable game engines and world class data and analytics we can drive lower customer acquisition costs and higher monetization levels. Because of this repeatable, scalable model, our free to play Slots franchise has grown bookings 274% over the last year and 32% sequentially in Q2.
In Hit It Rich! Slots, our players continue to return to the game for its variety of unique content and innovative features.
Our 25 brand partnerships, including the recently launched THE SOUND OF MUSIC, Hot in Cleveland and The Three Stooges slots, offer players the most authentic experience in free slots. In Wizard of Oz Slots, we saw strong growth in both our player base and monetization primarily driven by our increased pace of new feature releases. As we said last quarter, we will continue to invest in Slots and we expect to launch another game in Q4.
Today, we’re pleased to announce that we’ve secured a multi-year agreement with Warner Bros. Interactive Entertainment to license their iconic Willy Wonka and the Chocolate Factory brand. We expect to launch our Willy Wonka and the Chocolate Factory themed slots game worldwide in 2016.
Zynga Poker – Our team continues to improve the overall quality of Zynga Poker and, as a result, the game grew bookings 2% sequentially. The game is now above a 4.0 rating in the Apple App Store and we’ve seen good momentum on Android where we’ve grown bookings 23% year-over-year. The team has made great strides on quality and they recently shifted their focus on enhancing the social value of the game.
Action-strategy
Action Strategy, which includes games such as Empires & Allies and the soon to be launched Dawn of Titans and CSR2, is an important category for us because of its high levels of player engagement and monetization. While it’s early days for us in this category, we’re optimistic about our future growth potential.
Empires & Allies – We’re encouraged by the initial performance of Empires & Allies which debuted worldwide in May. Since global launch, the game has maintained high quality ratings from players with an average of 4.5 stars in the Apple App Store and reached the Top 5 grossing chart position on iPad. In Q2, our players sent over 12 million chat messages and visited the game an average of 5 times per day for an average of 38 minutes a day. This deep engagement has resulted in high monetization rates; at $0.26 in ABPU in Q2, Empires & Allies generated almost 3 times the company’s ABPU in Q2. We continue to see growth potential as we invest in new social features such as Leagues, leaderboards and innovation around our alliance feature to increase competition and create a more engaging experience for advanced players.
Dawn of Titans – Our second mobile Action Strategy game, Dawn of Titans, is currently available in soft launch in 7 geographies on iOS including Saudi Arabia, United Arab Emirates, Vietnam, Hong Kong, Singapore, South Africa and New Zealand, as well as on Android in Singapore. We continue to see promising early indicators around monetization with ABPU among the highest we’ve seen in a Zynga game. We’re seeing great levels of engagement in the game where, since the team’s last update, fans are playing an average of 10 sessions per day. We’re also receiving positive player feedback on the quality of the game which currently has an average of 4.5 stars in the Apple App Store. Throughout the geo-lock phase, the team has continued to innovate on the user experience, economy tuning and social features, leveraging learnings from our Empires & Allies team. We are targeting a Q4 worldwide launch for Dawn of Titans.
CSR2 – In 2012, the NaturalMotion team introduced CSR Racing which delivered industry leading levels of visual fidelity and authenticity and more than 130 million installs since launch. We will soon be entering into the geo-lock testing phase with the sequel, CSR2, which we expect to launch globally in Q4.
Casual
The Casual category is strategic to Zynga because of our social mission and focus on mass market gaming as well as the proven ability for Casual games to cross over to higher engagement categories like Social Casino and Action Strategy.
Words With Friends – In Q2, our Words With Friends team drove a 5% sequential bookings increase and a 30% increase year-over-year driven primarily by a strong advertising performance. We saw these gains despite a decline in our audience which our teams are addressing in a number of ways. First, to increase our engagement overall, the team is committed to a robust feature roadmap over the next few quarters that we expect to increase social interaction, player progression and achievements. To further broaden our reach and grow audience, the team recently launched a localized version of Words With Friends in 6 new languages including Spanish, French, German and Italian, giving players around the world more ways to connect and compete with their friends. While it’s early days, localization is creating a lift in installs particularly in France and Germany.
Match 3 – FarmVille: Harvest Swap – In Q2, we entered the mobile Match 3 category with the worldwide launch of FarmVille: Harvest Swap. We are encouraged by the initial player response with an average Apple App Store rating of 4.5 stars and high monetization for the category. The team is preparing a number of significant updates that will include more social features, new levels and customized level tuning to deliver a more personalized player experience. While a new entry for us, Match 3 is one of the biggest genres in social gaming with cross promotion potential for our Slots products.
Invest Express
Invest Express is a huge category in social gaming and a significant opportunity for us, with an installed base for FarmVille of 700 million users across web and mobile to date. We see great potential to innovate across the category on mobile.
FarmVille – In Q2 we transitioned the day-to-day operations of FarmVille 2 to our Studio-I team in India. In addition to lowering costs and improving efficiencies, this change allows us to focus our talent in San Francisco on new mobile starts. This past quarter, our teams delivered new competition and social collaboration features, such as State Fair and Animal Breeding which exceeded our performance expectations and helped us engage the game’s loyal players.
On mobile, we’re focused on delivering the highest quality experience for our players in FarmVille 2: Country Escape. In the next few weeks, we’ll be launching a new Lighthouse expansion to deliver more new game play for our most valuable, advanced players. We’ve found these expansions to be a strong driver of engagement and retention and for the remainder of the year we expect to increase our pace of expansions across our FarmVille portfolio.
In terms of our future pipeline, we have 3 experienced teams developing new Ville games which are a part of our 2016 slate.
Advertising
Our advertising team continues to deliver strong results, with our ad business now representing 22% of our total bookings, up from 16% in Q2 of 2014. Advertising bookings, excluding licensing and developer payments, delivered strong growth in Q2, up 44% year-over-year and 15% sequentially. In Q2 we expanded our work with brand partners including in-game campaigns with Honda, Kentucky Fried Chicken and NBC Universal. Brand partners are increasingly leveraging Zynga as a part of their digital ad spend, with over 50% of our deals representing repeat customers. We also have been investing in building out our Private Marketplace (PMP) offering for advertising. As we look at ways to optimize our approach to advertising, PMP makes it easier and more efficient for brands to include Zynga ad products in their programmatic ad buys.
Our people
Our people continue to be our most important asset. In the past quarter, it’s been encouraging to see individuals and teams take it upon themselves to drive innovation where it counts.
We want to specifically call out a few game changers for us. We recently had a talented data engineer who’s been with us for over 5 years, develop a next generation proprietary tool that allows our teams to do more rapid, segmented testing on mobile. We also mentioned last quarter that Jordan Maynard and his team of 5 were preparing to launch a prototype game, Mountain Goat Mountain, leveraging existing Zynga IP and the game achieved Top #7 in the Top Free game category on the Apple App Store Charts. He proved to Zynga and the world that our small nimble teams can deliver innovative surprise and delight to our players.
We’re continuing to add to our leadership team and today, we’re proud to announce that Frank Gibeau, former Executive Vice President at Electronic Arts Inc., has joined Zynga’s Board of Directors. Frank is an entertainment and gaming industry veteran who has spent nearly 25 years developing and publishing mainstream mobile, PC and console gaming franchises such as EA SPORTS, Battlefield, Need For Speed, The Sims and Star Wars. Frank’s incredibly deep experience developing mass market blockbuster hits and bringing them to mainstream global audiences will be incredibly valuable to our Board.
Our plan
Last quarter, we announced a cost reduction plan and we’re on track to generate approximately $100 million in annualized pre-tax savings by the end of Q3 2016. This program enables us to reduce costs in mostly non-game related spend in order to fund our investments in key areas such as new games and data and analytics. We now expect to incur only $22 to $32 million of one-time charges in connection with our restructuring plan as compared to our previous estimate of $80 to $90 million.
We continue to be on track to achieve $45 million in annualized savings from our workforce reduction by the end of Q4 2015. In Q2, our labor-related spend decreased 5% sequentially, driven by a partial quarter of the cost reduction plan, which was offset by the severance package to our prior CEO. We also achieved $10 million in savings in centralized services and outside spend last quarter, part of the $55 million in annualized savings from our cost reduction plan. We drove a 5% reduction in spend on facilities, outside services and other corporate costs as a result of the plan.
Technology expenses increased by 22% from Q1 2015, as we have not fully completed our game migration from our existing data centers to Amazon Web Services. In Q2, our marketing expense increased 35% sequentially as we launched two new games in the quarter. Our fees and royalties increased 7% largely due to our increased mobile mix. These factors contributed to an overall increase in non-GAAP operating expenses to $126 million, a 3% increase over Q1 2015, and non-GAAP cost of revenue of $51 million, flat sequentially. In terms of our game slate, we have narrowed our launch expectations to 6 games in 2015. So far this year we’ve released 3 new games – Words On Tour, Empires & Allies and FarmVille: Harvest Swap. We expect to launch 3 additional games globally in Q4 – Dawn of Titans, CSR2 and a new mobile Slots game. We also expect to start geo-lock testing some new titles at the end of the year in preparation for global launch in 2016. In addition to our planned slate, we may choose to launch prototype games like Mountain Goat Mountain, which can deliver a unique experience and contribute to our mobile audience.
Our Q3 guidance range reflects the continued investments we are making. In Q3 we expect bookings to be in the range of $155 million and $170 million and Adjusted EBITDA to be between negative $17 million and negative $7 million.
Going forward, we will focus on balancing investment in our future with resourcefully managing our costs in order to maximize long term profitability and value. We will continue to invest in our new game pipeline and live games with a disciplined approach that is accretive and ROI positive in the mid to long term.
Conclusion
We believe that social gaming has the opportunity to be as important a medium in people’s lives as social networking and social media. We’re excited to deliver on that promise by focusing on getting back to our entrepreneurial roots, innovating on game mechanics and leveraging world class data and analytics to accelerate our path.
We want to thank our teams for their deep commitment and focus. We executed well in the second quarter while navigating changes in our company including our recent cost reduction plan and CEO change. We have terrific talent at Zynga who come in every day excited to deliver value on behalf of our players. Our teams have worked hard to lay the mobile-first foundation necessary to lead in social gaming. We look forward to building on that progress for the remainder of 2015 and beyond.