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The Downside of Motion Control ~ [FC Repost]

The Downside of Motion Control ~ [FC Repost]

The Downside of Motion Control

[Each week Forwards Compatible takes a topic and thoroughly explores it. The Spearhead opens these discussions by posing thoughts and ideas that will be expanded upon and responded to in the Second take and Roundtable.]

This week we examine the implications of exclusive motion controllers.

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By Dustin Rodgers

As games become more expensive to produce, developers want to maximize their profit. This often translates to multi-platform releases, making games available to as wide an audience as possible. This is a good thing for gamers, but for console manufacturers, fewer exclusives means fewer reasons to buy your console.

This generation, Microsoft and Sony have each had a difficult time separating their release lineups from one another. Services like the Xbox Live Marketplace and the Playstation Network have provided several exclusive titles for each machine, and console-specific downloadable content for Fallout 3 and Grand Theft Auto 4 has also been successful. New distribution methods like these are worthwhile for console manufacturers, but they are not as alluring to gamers as full retail exclusives can be.

Thanks to the Wiimote, Nintendo has found a way secure exclusive game releases without having to pay for them. Because many Wii games cannot be played without the motion controls, every Wii game (including the ones ported to the system) is an experience exclusive to the Wii. In conjunction with other factors, the unique control scheme has actually resulted in more exclusives for the Nintendo’s Wii than exist for the Xbox 360 and PS3 combined.

By changing the way we play, Nintendo was able to overcome the bidding war Microsoft and Sony had fallen into. That was until last week, when both of the lagging companies arrived at E3 with their own ideas to change the way we play. Microsoft’s depth-sensing camera, Project Natal, and Sony’s motion-sensing wands, are both unique and exciting ways to play a game, but just like Nintendo’s Wii Remote, they open the door for more exclusive console games. This controller diversification is a move opposite to a single-console future.

Gamers are always interested in new ways to play games, and the new technology offered by Project Natal, the DualStalk, and Wii Motion Plus fascinates us. The prospect of 1:1 detection of movement sends gamers reeling from the potential applications. We seem to be impressed by each company’s shift toward motion input, but what negative effects could this have on our future? Do we want our gameplay to be console-exclusive? Do we want to play with more peripherals? What effects will this have on PC gaming? Could precise motion detection actually make games less accessible? Even if you think it can do no wrong, I’m still interested to hear your thoughts on the implications of motion control.

Second Take – The Downside of Motion Control

[The Second Take is a featured response to the ideas and questions posed by the Spearhead topic. The writer will try to bring in a different point of view, while expanding the conversation.]

For a detailed explanation of these questions and ideas see Dustin Rodger’s Spearhead.

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By SnakeLinkSonic, Misanthropic Gamer

I’m all for diversifying the market, but if all of this mumbo jumbo is nothing more than a subtle farce to achieve some blind goal that games should be accessible to “everyone”, well I’m totally against that. It could also be the first real progenitor-leap at virtual reality as motion-control is a fundamental movement in how that eventuality will work. How does Natal really plan to make Milo something worthwhile? As harsh as it sounds, I’m leaning more and more towards the opinion that the developers are caught up in the novelty of the technology, more so than the actual practicality of its usage. Even if this technology works precisely as intended it will reset the way games will have to be made for a while (further exacerbating my earlier stance here that they keep leaving behind already-amazing tech in lieu of something that MIGHT be more superficially profitable).

I honestly just hope the technology can find the fruition it deserves. Even the Wii selling as well as it is, only managed to mildly dent the design of its own motion controller interface. If you have an argument of contention, please present it. The Wii Motion Plus is an outright admittance at this fact. Think about it…how many games have really made us appreciate the worth of motion control? For me, I honestly can’t move past the pack-ins party games like Wii Sports and Wii Play (and even those can only keep my attention in the company of others). It’s always been on the slower end between a simple gimmick and something uniquely surprising (which only a few games use either way). I appreciate the idea of things like Wii-Fit and Wii Sports Resort, but that’s not for me so it’s kind of irrelevant to my point.

My point is pretty much that all these developers are simply throwing shit at the wall to see what sticks. This in turn causes a chunk of the gamer population to develop built-in noise filters when dealing with the fact. It’s not because they’re bad ideas, bad technology, or even bad games. It’s because developers are now striking out to aimlessly wander around in even darker territories than they have been and it’s a little more than annoying at this point.

***Oh, and don’t even get me started on how much all this crap is going to cost either.***

~sLs~