The funding announcement comes only a month after Mpowerplayer “graduated” from the LaunchBox Digital incubation program. But unlike most of the other Launchbox startups, Mpowerplayer had already started to establish itself — when I spoke to chief executive Michael Powers at the demo day in August, he said the company had already served 15 million mobile game demos.
[aditude-amp id="flyingcarpet" targeting='{"env":"staging","page_type":"article","post_id":97680,"post_type":"story","post_chan":"none","tags":null,"ai":false,"category":"none","all_categories":"mobile,","session":"D"}']By targeting people on their PCs, Mpowerplayer has the potential to reach a huge untapped audience for mobile games. To be honest, however, I’m still scratching my head about whether Mpowerplayer’s emulator-on-a-PC approach makes sense as a service people will use again and again — at some point, isn’t it easier to just play game demos (assuming they’re available) on your phone?
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The funding comes from New Atlantic Ventures, the Center for Innovative Technology GAP Fund and LaunchBox Digital.
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