The company is sharing 70 percent of revenues after taxes and service charges, mirroring Apple. However, it’s setting a minimum price for paid apps of about 3 euros across euro-zone countries and 3 pounds in the U.K. Following in Research in Motion’s footsteps, the price floor is conceivably a protection against shoddy apps and is meant to raise overall quality in the store at the expense of volume.
[aditude-amp id="flyingcarpet" targeting='{"env":"staging","page_type":"article","post_id":116781,"post_type":"story","post_chan":"none","tags":null,"ai":false,"category":"none","all_categories":"mobile,social,","session":"D"}']Developers can distribute content for free, but they need a separate distribution agreement if they want an advertising-based model. Sony Ericsson also asks for special agreements if developers want freemium or subscription models. Buyers can pay for low-priced apps with SMS and can use a credit card for apps at higher price tiers.
It doesn’t cost anything to submit an app, and developers can send them to both of Sony Ericsson’s stores: the newer PlayNow Arena, which is available in 17 countries, and the traditional Fun & Downloads carrier deck, which launched in 2003 and reaches more than 200 million phones.
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