This is how Grand Theft Auto: Vice City might look on a Commodore 64 Jasmine Maleficent Rea July 31, 2012 5:46 PM
Take-Two remains ‘exceedingly optimistic’ after disappointing sales of Spec Ops and Max Payne Giancarlo Valdes July 31, 2012 2:12 PM
Turn Grand Theft Auto: San Andreas for the PC into a Batman simulator Jeff Grubb July 30, 2012 11:22 PM
Critical Path documents the brilliance of game creators with personal video interviews Rob LeFebvre July 23, 2012 12:44 PM
Zynga’s 1.8 trillion minutes and other cool facts about the game industry Dean Takahashi July 9, 2012 9:00 AM
GamesBeat weekly roundup: Spelunky, Sony buys Gaikai, and the Walking Dead Jasmine Maleficent Rea July 6, 2012 2:21 PM
The DeanBeat: Even Grand Theft Auto V won’t save 2012 retail game sales Dean Takahashi July 6, 2012 8:00 AM
NaturalMotion raises $11 million to set up U.S. headquarters, develop high-end social mobile games Evan Killham June 21, 2012 9:00 AM
APB Reloaded: Turning a game that killed a studio into a 3-million-user success (interview) Dan Crawley June 15, 2012 2:58 PM
The DeanBeat: Take-Two’s No. 2 exec Karl Slatoff on the time of disruption and opportunity in games (interview) Dean Takahashi June 8, 2012 8:00 AM
Sleeping Dogs turns Hong Kong crime movies into a video game (hands-on preview) Dean Takahashi June 5, 2012 9:00 AM
Take-Two CEO says product delays signal an “unwavering commitment to quality” Dean Takahashi May 22, 2012 3:46 PM