Topic > Clash Royale
Digital game sales grew 10% in December while retail sales crashed
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Clash of Clans gets big backer as gamers try to reverse Iran ban
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4 mobile gaming predictions for 2017 — like esports on national TV
The top 5 mobile games in 2016
Clash Royale event brings together the best North American players for The Crown Duel
Feature
How Supercell is moving beyond video games: investments, merchandise, esports, and an animated series
Pokémon Go snubbed: Apple chooses Clash Royale as its iPhone Game of the Year
NetEase usurps Tencent as the top-grossing mobile publisher in the world
How Supercell kills its darlings to focus on potential hits
The DeanBeat: The time we put into games says a lot about us
Nielsen: Mobile games live and die on how fast developers can crank out new content
Pokémon Go loses App Store’s top-grossing spot to Clash Royale
Exclusive
Games increase stranglehold on iOS and Google Play app stores by 22 percent in Q2 2015
Clash Royale’s tournament update earns an extra $1.5 million in two weeks
Here are the apps that may be suffering from Pokémon Go’s popularity
Pokémon Go outpaces Clash Royale as the fastest game ever to No. 1 on the mobile revenue charts
45% of top-100 Android-game revenues in China belong to Tencent
How mobile studios can use game influencers to overcome overcrowded app stores
Analysis
Tencent’s reach is unmatched in the gaming market
YouTube Gaming brings out the influencers for E3
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The rise and fall of Nintendo’s Miitomo: Massive downloads don’t mean success
Nexon’s Owen Mahoney: Artistry is key to solving mobile gaming’s malaise
The new rules for navigating ‘that damn App Store’
Report says SoftBank considering sale of Supercell at $5B-plus valuation
With patience, I defeated Supercell’s monetization strategy in Clash Royale
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