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Topic > E3 2016
How Plantronics engineered an audio headset for PlayStation VR
ReCore’s director details the Microsoft exclusive’s ties to Metroid and Mega Man
How Scalebound’s action master Hideki Kamiya views partnership with Microsoft
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We Happy Few’s brainwashed citizens won’t let you escape from their dystopia
GamesBeat’s E3 Non-Awards: The best musical act on the show floor
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Monster Hunter producers break down how to add new features and preserve its classic feel
Destiny: Rise of Iron producer on the pressures of updates, engagement, and player trust
How Keiji Inafune’s ReCore prizes color and cute robots over realism and blood
Obduction revives the Myst experience for virtual reality
Steep combines Ubisoft’s risk-taking and open-world big-budget design
Green Man Gaming carves out a $40 million niche in Steam’s shadow (updated)
GamesBeat’s E3 Non-Awards: Best game at making me scared and sick
The DeanBeat: Shooters. Zombies. Pirates. Gods. My picks for the best games of E3
GamesBeat’s E3 Non-Awards: The VR game that induced an out-of-body experience
GamesBeat’s E3 Non-Awards: Most hectic multiplayer game to try on a small TV
Nintendo insists that Paper Mario: Color Splash joke wasn’t about Gamergate [update]
Horizon: Zero Dawn’s hero is fighting against religion as much as robot dinosaurs
GamesBeat’s E3 Non-Awards: Best beard that signifies maturity and hipness
GamesBeat’s E3 Non-Awards: Best showfloor booth boy with a whip and cowboy hat
How Activision will make Call of Duty into a bigger esports draw
Warner Bros. is racing ahead with internal studios creating console and PC games
Minecraft’s new add-ons turn you into a modder
E3 2016: PlayStation VR made Oculus CEO Palmer Luckey ‘really happy’
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