Topic > GamesBeat 2013
GamesBeat panel spotlight: The rise of big indie game studios
How Japan’s Line became an unintentional gaming-platform giant (interview)
GamesBeat panel spotlight: The new age of game rewards
GamesBeat session spotlight: Does intuition or analytics matter more in game design?
GamesBeat panel spotlight: How hot developers use partners to make their games hotter
The DeanBeat: Will your mobile game strategy take you more global or more local?
GamesBeat panel spotlight: Making the next billion-dollar game in Asia
GamesBeat panel spotlight: Which emerging game technologies will take off?
GamesBeat panel spotlight: Social casino games move to the main stage
GamesBeat panel spotlight: The next billion-dollar game-investment opportunity
Meet the 7 finalists for the GamesBeat 2013 Who’s Got Game Innovation Showdown
The DeanBeat: Welcome to the Battle Royal
GamesBeat panel spotlight: Creating mobile ads that don’t suck
GamesBeat panel spotlight: How e-sports has become a hot sports ticket
GamesBeat panel spotlight: How to monetize with alternatives to big spending on user acquisition
GamesBeat speaker spotlight: Hope for Windows 8 gaming?
Spike TV’s Geoff Keighley to interview Sony Online’s boss John Smedley at GamesBeat 2013
GamesBeat speaker spotlight: DeNA West's Clive Downie wants consequential player engagement on mobile
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How 'feeling focused' could make your game more awesome
GamesBeat speaker spotlight: Facebook's Sean Ryan on evolving social games
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