Topic > GamesBeat 2015
Don’t be afraid to fail now in order to succeed later at making virtual reality games
A deep dive into gaming’s struggles with diversity
VCs favor putting their money into esports and virtual reality
Chris Heatherly explains Disney’s wild ride in mobile gaming
Diversity in the game industry: Unconscious bias keeps you from listening … and could hurt your business
How Lionsgate is trying to break the movie-game curse
For Brianna Wu, VR offers a chance to broaden gaming and escape Internet hate
The branding game: It’s about savvy partnerships and communication, not ‘brand slaps’
Game Insight’s Anatoly Ropotov explains how to build sustainable free-to-play mobile games
Oculus VR’s Jason Rubin says designing VR titles is the toughest learning curve in games
How Arkadium survived when the Russians took over Crimea
Kate Edwards brings her savvy — and her sword — to defend game developers’ work-life balance
Microsoft: ‘All virtual reality platforms will converge to mixed reality’
Watch the GamesBeat 2015 video archives right here
An interview with Gabe Leydon, Machine Zone’s man on the Iron Throne
The DeanBeat: GamesBeat 2015 put the spotlight on two kings of mobile
Glu’s Niccolo De Masi spreads his bets across the A-list celebrities
Virtual reality is gaming’s ‘Mother of Dragons’
Wargaming’s secret: World of Tanks is the ‘ultimate hobby for our audience’
Magic Leap’s Graeme Devine on how to design for mixed reality and the impossible
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Epic’s graphics guru Tim Sweeney on AR/VR, game engine wars, and simulating humans
How to cater to your players’ demands and know your audience
Gambling on your future is a necessary step for game studios
Magic Leap’s Graeme Devine: ‘Mixed reality’ is one of gaming’s unexplored frontiers
Kongregate CEO Emily Greer: There’s nothing small about microtransactions
How Nexon accidentally invented microtransactions
Master of Orion is a crucial part of Wargaming’s DNA
Reliance chief: ‘India is where China was’ 5 years ago
Goosebumps shows that the beloved children’s series’ scares work in virtual reality
User engagement is the new user acquisition
Why authenticity is one of the most important parts of game marketing
India’s gaming market is ripe — ‘but they’re not monetizing’
Watch GamesBeat 2015 conference day two right here
Game Insight reveals tower defense-based spinoff for its strategy hit, Cloud Raiders
Brianna Wu: Women in tech discussion is ‘about making better games’
How Disney became successful in mobile by being itself
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