
Topic > GamesBeat 2015


Don’t be afraid to fail now in order to succeed later at making virtual reality games

A deep dive into gaming’s struggles with diversity

VCs favor putting their money into esports and virtual reality

Chris Heatherly explains Disney’s wild ride in mobile gaming

Diversity in the game industry: Unconscious bias keeps you from listening … and could hurt your business

How Lionsgate is trying to break the movie-game curse

For Brianna Wu, VR offers a chance to broaden gaming and escape Internet hate

The branding game: It’s about savvy partnerships and communication, not ‘brand slaps’

Game Insight’s Anatoly Ropotov explains how to build sustainable free-to-play mobile games

Oculus VR’s Jason Rubin says designing VR titles is the toughest learning curve in games

How Arkadium survived when the Russians took over Crimea

Kate Edwards brings her savvy — and her sword — to defend game developers’ work-life balance

Microsoft: ‘All virtual reality platforms will converge to mixed reality’

Watch the GamesBeat 2015 video archives right here

An interview with Gabe Leydon, Machine Zone’s man on the Iron Throne

The DeanBeat: GamesBeat 2015 put the spotlight on two kings of mobile

Glu’s Niccolo De Masi spreads his bets across the A-list celebrities

Virtual reality is gaming’s ‘Mother of Dragons’

Wargaming’s secret: World of Tanks is the ‘ultimate hobby for our audience’

Magic Leap’s Graeme Devine on how to design for mixed reality and the impossible

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Epic’s graphics guru Tim Sweeney on AR/VR, game engine wars, and simulating humans

How to cater to your players’ demands and know your audience

Gambling on your future is a necessary step for game studios

Magic Leap’s Graeme Devine: ‘Mixed reality’ is one of gaming’s unexplored frontiers

Kongregate CEO Emily Greer: There’s nothing small about microtransactions

How Nexon accidentally invented microtransactions

Master of Orion is a crucial part of Wargaming’s DNA

Reliance chief: ‘India is where China was’ 5 years ago

Goosebumps shows that the beloved children’s series’ scares work in virtual reality

User engagement is the new user acquisition

Why authenticity is one of the most important parts of game marketing

India’s gaming market is ripe — ‘but they’re not monetizing’

Watch GamesBeat 2015 conference day two right here

Game Insight reveals tower defense-based spinoff for its strategy hit, Cloud Raiders

Brianna Wu: Women in tech discussion is ‘about making better games’

How Disney became successful in mobile by being itself

Exclusive
MaxPlay launches ‘disruptive’ game engine that uses modern cloud technology

Esports grow closer to real sports, grow more in mobile, and — well — just grow
