
Topic > Supercell


2016 saw $30.3 billion in gaming mergers, acquisitions, and investments

Clash of Clans maker Supercell hacked; 1 million forum accounts compromised

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Clash of Clans gets big backer as gamers try to reverse Iran ban

The top 5 mobile games in 2016

Clash Royale event brings together the best North American players for The Crown Duel

Feature
How Supercell is moving beyond video games: investments, merchandise, esports, and an animated series

Pokémon Go snubbed: Apple chooses Clash Royale as its iPhone Game of the Year

U.K. tech leaders propose post-Brexit plan to attract entrepreneurs, workers, and investors

The DeanBeat: The gaming world is flat, but you can tilt it in your direction

NetEase usurps Tencent as the top-grossing mobile publisher in the world

How Supercell kills its darlings to focus on potential hits

SoftBank CEO Masayoshi Son explains why a $100 billion fund isn’t enough

These were the 10 biggest European tech stories this week

How Supercell approaches investing in mobile game developers

Exclusive
Supercell buys 51% of Badland game developer Frogmind for $7.8 million

Pokémon Go loses App Store’s top-grossing spot to Clash Royale

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Mobile gaming rules TV in the dog days of summer

Clash Royale’s tournament update earns an extra $1.5 million in two weeks

Pokémon Go outpaces Clash Royale as the fastest game ever to No. 1 on the mobile revenue charts

45% of top-100 Android-game revenues in China belong to Tencent

How mobile studios can use game influencers to overcome overcrowded app stores

Analysis
Tencent’s reach is unmatched in the gaming market

With Supercell, China’s Tencent will command 13% of $99 billion game business

Tencent-led consortium to acquire up to 84% stake in Supercell from SoftBank at $10.2 billion valuation

The 10 biggest European tech stories this week

YouTube Gaming brings out the influencers for E3

Tencent reportedly nears deal to buy majority stake in Supercell

SoftBank plans to sell Puzzle & Dragons maker in deal valued at $685 million

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The rise and fall of Nintendo’s Miitomo: Massive downloads don’t mean success

Nexon’s Owen Mahoney: Artistry is key to solving mobile gaming’s malaise

Exclusive
The mobile-ad world sucks, and Vungle’s chief wants to make it better

Report says SoftBank considering sale of Supercell at $5B-plus valuation

With patience, I defeated Supercell’s monetization strategy in Clash Royale

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Will Apple’s paid search product level the playing field for game publishers?

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Supercell stakes a beachhead in the mobile gaming clash in Iran (updated)

Handy Games CEO Chris Kassulke on crunch, VR, and mobile gaming

Supercell’s Clash Royale on pace for $1B year after $110M debut last month

25 years of covering games: My views of then and now
