Topic > Supercell
2016 saw $30.3 billion in gaming mergers, acquisitions, and investments
Clash of Clans maker Supercell hacked; 1 million forum accounts compromised
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Clash of Clans gets big backer as gamers try to reverse Iran ban
The top 5 mobile games in 2016
Clash Royale event brings together the best North American players for The Crown Duel
Feature
How Supercell is moving beyond video games: investments, merchandise, esports, and an animated series
Pokémon Go snubbed: Apple chooses Clash Royale as its iPhone Game of the Year
U.K. tech leaders propose post-Brexit plan to attract entrepreneurs, workers, and investors
The DeanBeat: The gaming world is flat, but you can tilt it in your direction
NetEase usurps Tencent as the top-grossing mobile publisher in the world
How Supercell kills its darlings to focus on potential hits
SoftBank CEO Masayoshi Son explains why a $100 billion fund isn’t enough
These were the 10 biggest European tech stories this week
How Supercell approaches investing in mobile game developers
Exclusive
Supercell buys 51% of Badland game developer Frogmind for $7.8 million
Pokémon Go loses App Store’s top-grossing spot to Clash Royale
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Mobile gaming rules TV in the dog days of summer
Clash Royale’s tournament update earns an extra $1.5 million in two weeks
Pokémon Go outpaces Clash Royale as the fastest game ever to No. 1 on the mobile revenue charts
45% of top-100 Android-game revenues in China belong to Tencent
How mobile studios can use game influencers to overcome overcrowded app stores
Analysis
Tencent’s reach is unmatched in the gaming market
With Supercell, China’s Tencent will command 13% of $99 billion game business
Tencent-led consortium to acquire up to 84% stake in Supercell from SoftBank at $10.2 billion valuation
The 10 biggest European tech stories this week
YouTube Gaming brings out the influencers for E3
Tencent reportedly nears deal to buy majority stake in Supercell
SoftBank plans to sell Puzzle & Dragons maker in deal valued at $685 million
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The rise and fall of Nintendo’s Miitomo: Massive downloads don’t mean success
Nexon’s Owen Mahoney: Artistry is key to solving mobile gaming’s malaise
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The mobile-ad world sucks, and Vungle’s chief wants to make it better
Report says SoftBank considering sale of Supercell at $5B-plus valuation
With patience, I defeated Supercell’s monetization strategy in Clash Royale
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Will Apple’s paid search product level the playing field for game publishers?
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