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LTV, not just CPI: Why mobile marketers need to move beyond cost per install
Rumble Entertainment chief on the agony and ecstasy of making hardcore mobile games (interview)
The DeanBeat: The $2B mobile game and other bold predictions for 2015
Gaming’s future, as viewed by the $6 billion-dollar man (interview)
Clash of Clans dominates the U.S. iOS and Google Play markets for 90% of 2014
Angry Birds and Supercell game designers unveil ‘IronDanger,’ a giant fantasy film trilogy they’re doing in their ‘spare time’
The rich get richer: Mobile heavyweights Candy Crush Saga, Clash of Clans reign worldwide
Ranked: All 32 billion-dollar mobile Internet startups (report)
Want 543X more effective mobile ads? Here's how: Rescue gamers
Seasoned developer Caryl Shaw tells why she quit making free-to-play games
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Candy Crush Saga, not PS4 or Xbox One, dominates ads on the airwaves
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Unity CEO hopes Clash of Clans 'drops like a fly'
Analyst: Mobile-gaming revenues will surpass $21B in 2014 with — guess who? — Asia leading the way
Puzzle & Dragons developer sells its stake in Clash of Clans maker Supercell for $344M
Think Gaming introduces mobile-advertising co-op exchange to help developers find the big spenders
Mobile games will bring in nearly $29B by 2016 by squeezing players for more
How EA is marshaling a new assault on mobile games (interview)
Has game investing turned into a gold mine or risky bubble speculation?
Kabam’s mobile games win loyal players who aren’t so easy to please (interview)
Candy Crush Saga helps King account for a quarter of all time spent gaming on Android
Don’t Tap the White Tile is just the latest hit to prove no one really understands mobile gaming
Supercell, GungHo, King dominate March mobile game revenue. What else is new? (Lots)
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