Topic > Supercell
Peter Molyneux believes ripping people off with free-to-play games won’t last (interview)
A peek at Supercell’s next mobile game: Boom Beach
Clash of Clans maker Supercell generated $892M in revenues with huge profit margin in 2013
The DeanBeat: The new golden age of gaming
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The secrets to monetizing Western mobile games in Japan
Puzzle & Dragons, Candy Crush Saga help mobile make more money than handhelds
Player-acquisition costs rise on mobile even as revenues-per-gamer holds steady
Watch this Lego Mindstorms robot play Clash of Clans (video)
How an office sauna might help make Finland’s next tablet game blockbuster
The NYT profiles a Clash of Clans fan who played on five iPads at once
Candy Crush Saga and Clash of Clans made more money than any other iOS app in 2013
Can Supercell keep the magic of its blockbuster Clash of Clans mobile game going? (interview part two)
Supercell’s chief wants every game to be as good as Clash of Clans (interview part one)
Mobile hit Clash of Clans cashes in during first month on Android
How the Finns built their gaming startup hub in Helsinki
The role of publishers is still evolving for mobile games
Jens Begemann on Wooga’s plan to create million-dollar mobile blockbusters (interview)
How China’s Perfect World plans to be a player in mobile games — and the West
Clash of Clans, Puzzle & Dragons working together again to further dominate global gaming
Party time rolls on for mobile gaming: Chinese firm Chukong raises a staggering $50M in latest funding round
What Supercell’s $3B valuation means for the mobile game business (hint: Party time!)
Puzzle & Dragons developer and SoftBank invest $1.5 billion in Clash of Clans studio
Peak Games dominates mobile social games in the Middle East and Turkey
After Playfish, social-game veterans return with Samurai Siege, earning $50K a day
Plants vs. Zombies 2 shambles to the top of the iOS App Store
Former Angry Birds, Clash of Clans partnership lead joins mobile studio Scopely
Former EA CEO Riccitiello on the big chance to create lasting value in gaming (full transcript)
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Why ex-Xbox boss Don Mattrick may be Zynga’s savior
Supercell and GungHo’s cross-promotion mutually boosts presence in Japan and U.S.
How game publishers like Kabam and Zynga use mobile ads to get on app store leaderboards
Developers team up for Puzzle & Dragons and Clash of Clans cross promotion
Former EA/Playfish exec joins board of red-hot mobile gaming startup Supercell (interview)
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Game science will give you an advantage over your competitors
Gree searches for the billion-dollar game from its swanky S.F. headquarters (interview)
GamesBeat weekly roundup: Supercell raises $130M, BioShock Infinite tops March sales, and more …
Institutional Venture Partners explains why it bet big on game studio Supercell
Valued at $770M, Clash of Clans game studio Supercell raises $130M
Mobile dominates new game sector investments in Q1
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